2018-02-06
@omar
Update README.md
omar authored on 6 Feb 2018 GitHub committed on 6 Feb 2018
@omar
README update, updated binaries, sponsors
omar committed on 6 Feb 2018
@omar
Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
omar committed on 6 Feb 2018
@omar
Warning fix. (#1565)
omar committed on 6 Feb 2018
@omar
Updated version to 1.60 WIP to emphasis on the addition of required calls CreateContext/DestroyContext + merged the massive Navigation branch (#1565, #787)
omar committed on 6 Feb 2018
@omar
Merge branch 'context' ...
omar committed on 6 Feb 2018
@omar
Merge branch 'navigation'
omar committed on 6 Feb 2018
@omar
Nav: Documentation tweaks. (#787)
omar committed on 6 Feb 2018
@omar
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
omar committed on 6 Feb 2018
@omar
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar committed on 6 Feb 2018
@omar
Removed comments
omar committed on 6 Feb 2018
@omar
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar committed on 6 Feb 2018
@omar
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
omar committed on 6 Feb 2018
@omar
Nav: Comments, guides.
omar committed on 6 Feb 2018
@omar
Merge branch 'master' into context
omar committed on 6 Feb 2018
@omar
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
omar committed on 6 Feb 2018
@omar
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
omar committed on 6 Feb 2018
@omar
Merge branch 'master' into navigation ...
omar committed on 6 Feb 2018
@omar
Drag and Drop: TreeNode as drop target displays rectangle over full frame. Added optional internal storage for item display rect. Will expose later. (#1597, #143)
omar committed on 6 Feb 2018
@omar
Internals: TreeNode: Renaming local to be more consistent with other widgets.
omar committed on 6 Feb 2018
@omar
Internals: Refactored bool LastItemRectHovered into flags. (#1597)
omar committed on 6 Feb 2018
@omar
Nav: Comments, removed extraneous parameter.
omar committed on 6 Feb 2018
2018-02-05
@omar
Nav: SetItemDefaultFocus() doesn't make the navigation cursorr highlight visible. Renamed NavInitResultExplicit to NavInitRequestFromMove. (#787)
omar committed on 5 Feb 2018
@omar
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar committed on 5 Feb 2018
@omar
Merge branch 'master' into navigation
omar committed on 5 Feb 2018
@omar
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar committed on 5 Feb 2018
@omar
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar committed on 5 Feb 2018
@omar
Examples: Organized header files to make available features more visible.
omar committed on 5 Feb 2018
@omar
Nav: Sliders and Drags are toggle activated instead of requiring user to cross Cross/Space. (#787)
omar committed on 5 Feb 2018
@omar
Nav: DragBehavior: Tweaks (to take the noise out of the next commit).
omar committed on 5 Feb 2018