History for imgui / examples / sdl_opengl3_example / imgui_impl_sdl_gl3.cpp
2018-02-20
@omar
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar committed on 20 Feb 2018
2018-02-16
@omar
Examples: SDL: Fixed minor warning.
omar committed on 16 Feb 2018
@omar
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar committed on 16 Feb 2018
@omar
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar committed on 16 Feb 2018
@Oliver Faircliff
Use SDL system cursors in SDL examples. (#1626) ...
Oliver Faircliff authored on 16 Feb 2018 omar committed on 16 Feb 2018
@omar
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ...
omar committed on 16 Feb 2018
@omar
Examples: Added Changelog to make updates easier.
omar committed on 16 Feb 2018
2018-02-15
@omar
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
omar committed on 15 Feb 2018
2018-02-06
@omar
Merge branch 'context' ...
omar committed on 6 Feb 2018
@omar
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar committed on 6 Feb 2018
@omar
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar committed on 6 Feb 2018
@omar
Merge branch 'master' into context
omar committed on 6 Feb 2018
2018-02-05
@omar
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar committed on 5 Feb 2018
@omar
Merge branch 'master' into navigation
omar committed on 5 Feb 2018
@omar
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar committed on 5 Feb 2018
@omar
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar committed on 5 Feb 2018
@omar
Examples: Organized header files to make available features more visible.
omar committed on 5 Feb 2018
2018-01-21
@omar
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
omar committed on 21 Jan 2018
2018-01-20
@omar
Examples: Simplified mouse wheel handling. (#1463)
omar committed on 20 Jan 2018
@omar
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
omar committed on 20 Jan 2018
@omar
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel ...
omar committed on 20 Jan 2018
2018-01-19
@omar
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559) ...
omar committed on 19 Jan 2018
@omar
Examples: SDL: Minor renaming.
omar committed on 19 Jan 2018
@omar
Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
omar committed on 19 Jan 2018
2018-01-18
@omar
Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
omar committed on 18 Jan 2018
2018-01-08
@omar
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar committed on 8 Jan 2018
2018-01-07
@omar
Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
omar committed on 7 Jan 2018
2018-01-05
@omar
Examples: Using IM_OFFSETOF macro. + Comments
omar committed on 5 Jan 2018
2017-12-29
@omar
Examples: Comments about invalid mouse pos.
omar committed on 29 Dec 2017
2017-11-27
@Emmanuel Benoît
Horizontal mouse wheel support ...
Emmanuel Benoît committed on 27 Nov 2017