History for imgui / examples / imgui_impl_glfw.cpp
2019-07-21
@omar
Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
omar committed on 21 Jul 2019
@Aaron Cooper
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
Aaron Cooper authored on 18 Jul 2019 omar committed on 21 Jul 2019
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-05-11
@omar
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c). ...
omar committed on 11 May 2019
2019-04-23
@omar
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar committed on 23 Apr 2019
2019-03-12
@omar
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
omar committed on 12 Mar 2019
2019-02-14
@omar
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency. ...
omar committed on 14 Feb 2019
2019-01-20
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2019-01-15
@omar
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
omar committed on 15 Jan 2019
2019-01-02
@omar
Examples: Comments about GLFW/SDL versions
omar committed on 2 Jan 2019
2018-12-23
@omar
Tweaked asserts
omar committed on 23 Dec 2018
2018-11-30
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
2018-11-08
@omar
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
omar committed on 8 Nov 2018
@omar
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
omar committed on 8 Nov 2018
2018-09-20
@omar
Examples: Referring to missing gamepad support in back-end that are missing it.
omar committed on 20 Sep 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-01
@omar
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
omar committed on 1 Aug 2018
2018-07-04
@omar
Examples: Comments, bits of documentation
omar committed on 4 Jul 2018
2018-06-30
@omar
Examples: Comments to clarify how the keyboard data is indexed.
omar committed on 30 Jun 2018
2018-06-29
@omar
Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914)
omar committed on 29 Jun 2018
@Aiekick
add hand cursor support (+11 squashed commit)
Aiekick authored on 29 Jun 2018 omar committed on 29 Jun 2018
2018-06-20
@omar
Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887)
omar committed on 20 Jun 2018
2018-06-11
@omar
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
omar committed on 11 Jun 2018
2018-06-08
@omar
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870) ...
omar committed on 8 Jun 2018