2019-09-24 |
Backends: OpenGL3: Commented out extra tokens at end of #else directive (#2804)
Konstantin Podsvirov
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on 24 Sep 2019
omar
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on 24 Sep 2019
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Version 1.73
omar
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on 24 Sep 2019
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2019-09-22 |
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798)
omar
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on 22 Sep 2019
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Automatically include the available gl loader header
osheriff
authored
on 22 Sep 2019
omar
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on 22 Sep 2019
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2019-09-20 |
Fixed mouse event forwarding in macos example (#2710, #1961)
omar
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on 20 Sep 2019
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2019-09-17 |
Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774)
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NeroBurner
authored
on 17 Sep 2019
omar
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on 17 Sep 2019
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2019-09-16 |
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
omar
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on 16 Sep 2019
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2019-08-22 |
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2019-08-12 |
Explicit narrowing cast from size_t to UINT (#2726)
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Matthias Moulin
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on 12 Aug 2019
omar
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on 12 Aug 2019
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2019-08-01 |
Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706)
Vilya Harvey
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on 31 Jul 2019
omar
committed
on 1 Aug 2019
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Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
omar
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on 1 Aug 2019
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Version 1.73 WIP
omar
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on 1 Aug 2019
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2019-07-31 |
Version 1.72b (patch for nav)
omar
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on 31 Jul 2019
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2019-07-29 |
Version 1.73 WIP
omar
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on 29 Jul 2019
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2019-07-27 |
Version 1.72
omar
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on 27 Jul 2019
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2019-07-21 |
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
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omar
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on 21 Jul 2019
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OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. (#2546)
omar
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on 21 Jul 2019
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Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
omar
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on 21 Jul 2019
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Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
Aaron Cooper
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on 18 Jul 2019
omar
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on 21 Jul 2019
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2019-06-18 |
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
omar
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on 18 Jun 2019
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Implement SDL/dx11 sample
Vincent Hamm
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on 16 Jun 2019
omar
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on 18 Jun 2019
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Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631)
Vincent Hamm
authored
on 18 Jun 2019
omar
committed
on 18 Jun 2019
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2019-06-14 |
Version 1.72 WIP
omar
committed
on 14 Jun 2019
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2019-06-12 |
Version 1.71 + comments
omar
committed
on 12 Jun 2019
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2019-06-11 |
Readme, comments, dear imgui prefixes
omar
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on 11 Jun 2019
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2019-06-06 |
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar
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on 6 Jun 2019
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2019-06-05 |
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
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omar
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on 5 Jun 2019
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Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)
omar
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on 5 Jun 2019
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2019-05-30 |
Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
omar
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on 30 May 2019
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2019-05-29 |
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592)
Max Thrun
authored
on 29 May 2019
omar
committed
on 29 May 2019
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