History for imgui / examples
2018-11-05
@omar
Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
omar committed on 5 Nov 2018
2018-11-01
@Michał Janiszewski
Examples: Add missing include guards (#2166)
Michał Janiszewski authored on 1 Nov 2018 omar committed on 1 Nov 2018
2018-10-30
@Cort
Examples: Vulkan: Avoid unreferenced parameter warning. (#2162)
Cort authored on 30 Oct 2018 omar committed on 30 Oct 2018
2018-10-29
@Hui
gladLoadGL() return 0 to indicate failure (#2157)
Hui authored on 29 Oct 2018 omar committed on 29 Oct 2018
2018-10-25
@omar
Merge branch 'viewport' into docking ...
omar committed on 25 Oct 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 25 Oct 2018
@omar
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
omar committed on 25 Oct 2018
2018-10-18
@omar
Merge branch 'viewport' into docking ...
omar committed on 18 Oct 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 18 Oct 2018
@Brandon
Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676)
Brandon authored on 18 Oct 2018 omar committed on 18 Oct 2018
2018-10-17
@omar
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
omar committed on 17 Oct 2018
@Warren Moore
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133)
Warren Moore authored on 17 Oct 2018 omar committed on 17 Oct 2018
2018-10-12
@omar
Merge branch 'master' into viewport ...
omar committed on 12 Oct 2018
@omar
Merge branch 'master' into docking ...
omar committed on 12 Oct 2018
2018-10-07
@hesiod
Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125) ...
hesiod authored on 7 Oct 2018 omar committed on 7 Oct 2018
2018-10-06
@omar
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
omar committed on 6 Oct 2018
2018-10-05
@omar
Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
omar committed on 5 Oct 2018
@Michael Vetter
Fix spacing in imgui_imp_sdl example (#2111)
Michael Vetter authored on 5 Oct 2018 omar committed on 5 Oct 2018
2018-10-01
@omar
Docking: Renamed io.ConfigDockingWithKeyMode to io.ConfigDockingWithShift.
omar committed on 1 Oct 2018
2018-09-26
@omar
Merge branch 'viewport' into docking
omar committed on 26 Sep 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 26 Sep 2018
2018-09-24
@omar
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
omar committed on 24 Sep 2018
2018-09-21
@omar
Merge branch 'viewport' into docking ...
omar committed on 21 Sep 2018
2018-09-20
@omar
Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
omar committed on 20 Sep 2018
@omar
Examples: Referring to missing gamepad support in back-end that are missing it.
omar committed on 20 Sep 2018
@omar
Viewport: Enabled viewports by default in more example apps.
omar committed on 20 Sep 2018
2018-09-14
@omar
Merge branch 'viewport' into docking ...
omar committed on 14 Sep 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 14 Sep 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-09-11
@omar
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
omar committed on 11 Sep 2018