History for imgui / examples
2015-11-29
@ocornut
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ...
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Clarified comments. Removed font merging example from comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
ocornut committed on 29 Nov 2015
@ocornut
Additional comments for new users
ocornut committed on 29 Nov 2015
2015-11-27
@zryan3
fixed text referencing GLFW library in SDL examples
zryan3 committed on 27 Nov 2015
2015-11-22
@ocornut
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
ocornut committed on 22 Nov 2015
@ocornut
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
ocornut committed on 22 Nov 2015
@ocornut
Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
ocornut committed on 22 Nov 2015
2015-11-16
@ocornut
Examples: Updated README
ocornut committed on 16 Nov 2015
@ocornut
Examples: SDL+OpenGL3: Fixed readme (#356)
ocornut committed on 16 Nov 2015
@ocornut
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
ocornut committed on 16 Nov 2015
@ocornut
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
ocornut committed on 16 Nov 2015
@ocornut
Tweak build batch files and readmes
ocornut committed on 16 Nov 2015
@ocornut
Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
ocornut committed on 16 Nov 2015
2015-11-13
@ocornut
Moving stdlib.h include outside of imgui.h (#405)
ocornut committed on 13 Nov 2015
2015-11-11
@ocornut
Examples: Added /Zi (output debug information) in build_win32.bat files
ocornut committed on 11 Nov 2015
2015-11-08
@ocornut
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
ocornut committed on 8 Nov 2015
@ocornut
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut committed on 8 Nov 2015
2015-10-30
@ocornut
Tabs to spaces
ocornut committed on 30 Oct 2015
@ocornut
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
ocornut committed on 30 Oct 2015
@ocornut
Examples: update all examples with same comment (#389)
ocornut committed on 30 Oct 2015
2015-10-25
@Doug Binks
Font merge demo and documentation minor additions. ...
Doug Binks committed on 25 Oct 2015
2015-10-18
@Gargaj
NULL out font texture on invalidate ...
Gargaj committed on 18 Oct 2015
2015-10-15
@ocornut
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375)
ocornut committed on 15 Oct 2015
2015-10-14
@gzito
no message
gzito committed on 14 Oct 2015
@gzito
no message
gzito committed on 14 Oct 2015
@gzito
Merge branch 'master' of https://github.com/ocornut/imgui
gzito committed on 14 Oct 2015
2015-10-13
@ocornut
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut committed on 13 Oct 2015