History for imgui / examples
2015-10-11
@Nicolas Guillemot
fix POSITION format (ImDrawVert::pos is 2D, not 4D) ...
Nicolas Guillemot committed on 11 Oct 2015
2015-10-08
@gzito
Added example for the Marmalade platform
gzito committed on 8 Oct 2015
@ocornut
Examples: OpenGL2: Add msys2/mingw64 target (#361)
ocornut committed on 8 Oct 2015
2015-10-04
@radius
add msys2/mingw64 target
radius committed on 4 Oct 2015
2015-09-30
@Zach Toogood
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
Zach Toogood committed on 30 Sep 2015
2015-09-27
@ocornut
Examples: OpenGL3: saving more of blend state (#347)
ocornut committed on 27 Sep 2015
2015-09-23
@ocornut
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347)
ocornut committed on 23 Sep 2015
2015-09-10
@ocornut
Examples: Update readme.
ocornut committed on 10 Sep 2015
@ocornut
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
ocornut committed on 10 Sep 2015
@ocornut
Examples: Added batch files to build Windows examples with VS
ocornut committed on 10 Sep 2015
@ocornut
Better Git ignore list for quick compilations in same folder
ocornut committed on 10 Sep 2015
2015-09-09
@ocornut
Comments
ocornut committed on 9 Sep 2015
2015-09-07
@ocornut
Examples: comment on setting the RenderDrawListsFn function.
ocornut committed on 7 Sep 2015
2015-09-01
@ocornut
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
ocornut committed on 1 Sep 2015
2015-08-29
@ocornut
Examples: OpenGL2/3: save/restore some more state correctly. ...
ocornut committed on 29 Aug 2015
2015-08-28
@ocornut
Examples: Ignore list a little more friendly to Unix systems.
ocornut committed on 28 Aug 2015
@ocornut
Ignore list a little more friendly to Unix systems
ocornut committed on 28 Aug 2015
2015-08-27
@ocornut
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287)
ocornut committed on 27 Aug 2015
2015-08-25
@ocornut
Examples: update readme
ocornut committed on 25 Aug 2015
@ocornut
Examples: DX9, DX11: mapping missing middle mouse button.
ocornut committed on 25 Aug 2015
2015-08-24
@ocornut
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
ocornut committed on 24 Aug 2015
2015-08-22
@yinjimmy
fix ios compile error
yinjimmy committed on 22 Aug 2015
2015-08-20
@ocornut
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)" ...
ocornut committed on 20 Aug 2015
@ocornut
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)
ocornut committed on 20 Aug 2015
2015-08-18
@Andres Vahter
add mac os x build instructions for sdl_opengl_example
Andres Vahter committed on 18 Aug 2015
2015-08-13
@ocornut
Examples: DirectX11: resizing buffers dynamically (#299)
ocornut committed on 13 Aug 2015
@ocornut
Examples: DirectX9: tweaks.
ocornut committed on 13 Aug 2015
@ocornut
Examples: DirectX9: resizing vertex and index buffers dynamically (#299)
ocornut committed on 13 Aug 2015
2015-08-09
@Thomas Pöchtrager
Minor Windows adjustments
Thomas Pöchtrager committed on 9 Aug 2015
2015-08-08
@Thomas Pöchtrager
Added printf attribute to printf like text formatting functions
Thomas Pöchtrager committed on 8 Aug 2015