2017-09-01 |
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
unknown
committed
on 1 Sep 2017
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2017-08-25 |
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
omar
committed
on 25 Aug 2017
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2017-08-11 |
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
omar
committed
on 11 Aug 2017
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2017-05-01 |
Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
omar
committed
on 1 May 2017
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2017-04-26 |
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
omar
committed
on 26 Apr 2017
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2016-11-12 |
Examples: GL3: Comments about gl3w (#880)
ocornut
committed
on 12 Nov 2016
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2016-10-15 |
Added a void* user_data parameter to Clipboard function handlers. (#875)
ocornut
committed
on 15 Oct 2016
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2016-10-01 |
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
ocornut
committed
on 1 Oct 2016
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2016-09-05 |
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut
committed
on 5 Sep 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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2016-08-29 |
fixed space issues
Gustav
committed
on 29 Aug 2016
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2016-08-26 |
Fixed OpenGL error when calling Shutdown without calling NewFrame
Gustav
committed
on 26 Aug 2016
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2016-07-30 |
Fix compile warnings in SDL examples
Jamie Seward
committed
on 30 Jul 2016
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2016-07-29 |
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
ocornut
committed
on 29 Jul 2016
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2016-05-04 |
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
ocornut
committed
on 4 May 2016
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2016-04-30 |
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut
committed
on 30 Apr 2016
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2016-04-02 |
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
...
ocornut
committed
on 2 Apr 2016
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2016-03-25 |
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut
committed
on 25 Mar 2016
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Examples: SDL: Minor fixes to follow syntax of other examples (#495)
ocornut
committed
on 25 Mar 2016
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Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
Nick Gravelyn
authored
on 20 Jan 2016
ocornut
committed
on 25 Mar 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-03-06 |
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut
committed
on 6 Mar 2016
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2016-02-16 |
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut
committed
on 16 Feb 2016
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2016-02-15 |
Examples: SDL/OpenGL: Tabs to spaces
ocornut
committed
on 15 Feb 2016
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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut
committed
on 15 Feb 2016
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2015-12-19 |
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
...
ocornut
committed
on 19 Dec 2015
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2015-11-29 |
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
...
ocornut
committed
on 29 Nov 2015
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Examples: Header comments.
ocornut
committed
on 29 Nov 2015
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2015-11-27 |
fixed text referencing GLFW library in SDL examples
zryan3
committed
on 27 Nov 2015
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2015-11-16 |
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
ocornut
committed
on 16 Nov 2015
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