2018-03-20 |
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Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar
committed
on 20 Mar 2018
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2018-03-13 |
Examples: Using draw_data->DisplaySize, followup to
c50198d . Fix Vulkan secondary viewport rendering. SDL+Vulkan: Matched changes. Fix vcprojs. (#1542, #1042)
omar
committed
on 13 Mar 2018
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2018-03-07 |
Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
omar
committed
on 7 Mar 2018
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Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
omar
committed
on 7 Mar 2018
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Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
omar
committed
on 7 Mar 2018
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2018-03-03 |
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar
committed
on 3 Mar 2018
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2018-02-28 |
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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2018-02-27 |
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
...
omar
committed
on 27 Feb 2018
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2018-02-21 |
Merge branch 'master' into examples_refactor
omar
committed
on 21 Feb 2018
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Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar
committed
on 21 Feb 2018
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Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
omar
committed
on 21 Feb 2018
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2018-02-20 |
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
committed
on 20 Feb 2018
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
committed
on 20 Feb 2018
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2018-02-18 |
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
omar
committed
on 18 Feb 2018
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2018-02-16 |
Examples: SDL: Added .vcproj files.
omar
committed
on 16 Feb 2018
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Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar
committed
on 16 Feb 2018
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar
committed
on 16 Feb 2018
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Use SDL system cursors in SDL examples. (#1626)
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Oliver Faircliff
authored
on 16 Feb 2018
omar
committed
on 16 Feb 2018
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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omar
committed
on 16 Feb 2018
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Examples: Added Changelog to make updates easier.
omar
committed
on 16 Feb 2018
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2018-02-15 |
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
omar
committed
on 15 Feb 2018
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2018-02-06 |
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Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
omar
committed
on 6 Feb 2018
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
committed
on 6 Feb 2018
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Merge branch 'master' into context
omar
committed
on 6 Feb 2018
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2018-02-05 |
Merge branch 'master' into navigation
omar
committed
on 5 Feb 2018
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar
committed
on 5 Feb 2018
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar
committed
on 5 Feb 2018
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