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                Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. (#1542)
                
                 
            
                  
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                Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. (#1542)
                
                 
            
                  
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      on 2 Jan 2019
    
  
                  
                 
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                Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
                
                 
            
                  
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      on 2 Jan 2019
    
  
                  
                 
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                Examples: Comments about GLFW/SDL versions
                
                 
            
                  
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      on 2 Jan 2019
    
  
                  
                 
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| 2018-12-23 | 
            
             
                Tweaked asserts
                
                 
            
                  
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      on 23 Dec 2018
    
  
                  
                 
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| 2018-12-21 | 
            
             
                Viewport: Misc comments following user feedbacks..
                
                 
            
                  
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      on 21 Dec 2018
    
  
                  
                 
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                Fix merge in Docking branch, remove ConfigDockingWithShift flag from DX11 example + misnamed function.
                
                 
            
                  
                  omar
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      on 21 Dec 2018
    
  
                  
                 
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                Merge branch 'viewport' into docking
                
                 
            
                  
                  omar
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      on 21 Dec 2018
    
  
                  
                 
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                Build fix for master.
                
                 
            
                  
                  omar
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      on 21 Dec 2018
    
  
                  
                 
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                Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
                
                 
            
                  
                  omar
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      on 21 Dec 2018
    
  
                  
                 
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                Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5.  (#1542, #2117)
                
                 
            
                  
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      on 21 Dec 2018
    
  
                  
                 
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| 2018-12-20 | 
            
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                Merge branch 'master' into viewport + added style tweak block when viewports are enabled
                
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      on 20 Dec 2018
    
  
                  
                 
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                Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
                
                 
            
                  
                  omar
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      on 20 Dec 2018
    
  
                  
                 
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                Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements.  (#1542)
                
                 
            
                  
                  omar
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      on 20 Dec 2018
    
  
                  
                 
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                Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117)
                
                 
            
                  
                  omar
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      on 20 Dec 2018
    
  
                  
                 
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| 2018-12-18 | 
            
             
                Merge branch 'viewport' into docking
                
                 
            
                  
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      on 18 Dec 2018
    
  
                  
                 
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| 2018-12-14 | 
            
             
                Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. (#1676)
                
                 
            
                  
                  omar
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      on 14 Dec 2018
    
  
                  
                 
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| 2018-12-10 | 
            
             
                Merge branch 'viewport' into docking + moved io.ConfigFlags ImGuiConfigFlags_DockingNoSplit to io.ConfigDockingNoSplit
                
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                  omar
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      on 10 Dec 2018
    
  
                  
                 
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| 2018-12-06 | 
            
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                Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
                
                 
            
                  
                  omar
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      on 6 Dec 2018
    
  
                  
                 
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| 2018-12-03 | 
            
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                Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
                
                 
            
                  
                  omar
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      on 3 Dec 2018
    
  
                  
                 
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                Somehow VS keeps modifying this GUID so I am going to playing along with it.
                
                 
            
                  
                  omar
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      on 3 Dec 2018
    
  
                  
                 
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