History for imgui / examples / imgui_impl_dx11.cpp
2019-05-29
@omar
Merge branch 'master' into docking ...
omar committed on 29 May 2019
@omar
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar committed on 29 May 2019
2019-05-06
@omar
Merge branch 'master' into docking ...
omar committed on 6 May 2019
@omar
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
omar committed on 6 May 2019
2019-05-04
@ibachar
Removed git merge leftovers
ibachar authored on 4 May 2019 omar committed on 4 May 2019
2019-05-02
@omar
Merge branch 'master' into docking ...
omar committed on 2 May 2019
2019-04-30
@omar
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
@omar
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
2019-04-16
@omar
Merge branch 'master' into docking ...
omar committed on 16 Apr 2019
2019-04-15
@omar
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
omar committed on 15 Apr 2019
2019-04-03
@omar
Merge branch 'master' into docking ...
omar committed on 3 Apr 2019
2019-03-29
@omar
Examples: DirectX12: Various tidying up.
omar committed on 29 Mar 2019
2019-02-11
@omar
Merge branch 'master' into docking ...
omar committed on 11 Feb 2019
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019
2019-01-20
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Jan 2019
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2018-12-03
@omar
Merge branch 'master' into viewport ...
omar committed on 3 Dec 2018
@omar
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
omar committed on 3 Dec 2018
2018-11-30
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 30 Nov 2018
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
2018-09-14
@omar
Merge branch 'master' into viewport ...
omar committed on 14 Sep 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-13
@omar
Merge branch 'master' into viewport ...
omar committed on 13 Aug 2018
2018-08-09
@omar
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar committed on 9 Aug 2018
2018-08-01
@omar
Merge branch 'master' into viewport ...
omar committed on 1 Aug 2018
@omar
Changelog for #1989
omar committed on 1 Aug 2018
@Matthias Moulin
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
Matthias Moulin authored on 1 Aug 2018 omar committed on 1 Aug 2018
2018-07-16
@omar
Merge branch 'master' into viewport ...
omar committed on 16 Jul 2018
2018-07-13
@omar
Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944)
omar committed on 13 Jul 2018