2018-03-18
@omar
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar committed on 18 Mar 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 18 Mar 2018
@omar
imgui.h: Various comments and tweaks.
omar committed on 18 Mar 2018
@omar
imgui.h: Moved columns lower in the file. Various spacing changes and minor comments.
omar committed on 18 Mar 2018
2018-03-17
@omar
Merge branch 'master' into viewport ...
omar committed on 17 Mar 2018
@omar
ImVector: Added copy/assign operators as helpers to ease cloning of data.
omar committed on 17 Mar 2018
@omar
ImDrawList: Added Clone() helper function.
omar committed on 17 Mar 2018
@omar
ImVector: resize() / push_back() use memcpy() as we are not supposed to be constructor/destructor/operator aware at all. (If we do need to rework ImVector). In turn this will allow us to define assign/copy operators.
omar committed on 17 Mar 2018
@omar
ImVector: Using value_type consistently. Spacing.
omar committed on 17 Mar 2018
@omar
Update TODO list, minor fix in Readme, comments, Clang -Weverything warning fix in imgui_draw.cpp under Windows.
omar committed on 17 Mar 2018
2018-03-15
@omar
Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542)
omar committed on 15 Mar 2018
@omar
Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). (#1542)
omar committed on 15 Mar 2018
@omar
Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
omar committed on 15 Mar 2018
@omar
Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
omar committed on 15 Mar 2018
@omar
Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). (#1542, #1042) .. ...
omar committed on 15 Mar 2018
2018-03-14
@omar
Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).
omar committed on 14 Mar 2018
@omar
Examples: SDL: Fix for versions olders than 2.0.6
omar committed on 14 Mar 2018
2018-03-13
@omar
Examples: SDL,GLFW,Vulkan: The Platform<>Renderer link is handled by SDL/GLFW platforms, both can compile without Vulkan headers, SDL+Vulkan is now on part with GLFW+Vulkan (aka broken the same way!). (#1542)
omar committed on 13 Mar 2018
@omar
Examples: Using draw_data->DisplaySize, followup to c50198d. Fix Vulkan secondary viewport rendering. SDL+Vulkan: Matched changes. Fix vcprojs. (#1542, #1042)
omar committed on 13 Mar 2018
@omar
Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. (#1542)
omar committed on 13 Mar 2018
@omar
Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize (#1542) wip
omar committed on 13 Mar 2018
@omar
Viewport: Removed unnecessary function hoop.
omar committed on 13 Mar 2018
@omar
Merge branch 'master' into viewport
omar committed on 13 Mar 2018
@omar
Moved IM_NEW, IM_DELETE helpers to imgui.h for convenient use by back-ends and user code.
omar committed on 13 Mar 2018
@omar
ImVector: Spacing, assert tweaks
omar committed on 13 Mar 2018
@omar
Misc: Fix 111ea7a, GetStyleColorName() would assert, removed removed ImGuiCol defines (too much risk/complexity trying to silently ignore it).
omar committed on 13 Mar 2018
@omar
Contributing: tweaks, mention screenshots more prominently.
omar committed on 13 Mar 2018
2018-03-12
@omar
Examples, Viewport: Vulkan: Experiment (broken) multi-viewport support, merging code from ParticlePeter branches. (#1542, #1042)
omar committed on 12 Mar 2018
@omar
Merge branch 'master' into viewport (inc Vulkan resize fix merge #1042)
omar committed on 12 Mar 2018
@omar
Examples: Vulkan: Passing Queue, QueueFamily to binding. Fixed scissor (fixed in master). ImGui_ImplVulkanH_DestroyWindowData() waits for device to be idle. (#1042)
omar committed on 12 Mar 2018