2018-08-14 |
Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
omar
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on 14 Aug 2018
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2018-08-13 |
Nav: NavWindowingList doesn't save to .ini file. TODO entries.
omar
committed
on 13 Aug 2018
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2018-08-09 |
TODO + added missing _None enum for some internals flags.
omar
committed
on 9 Aug 2018
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Internals: Extracted RenderMouseCursor() out of EndFrame(). Moved to imgui_draw.cpp along with RenderArrowPointingAt(). Comments. (#2013)
omar
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on 9 Aug 2018
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Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar
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on 9 Aug 2018
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imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
Ryan Crandall
authored
on 9 Aug 2018
omar
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on 9 Aug 2018
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imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
omar
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on 9 Aug 2018
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imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
Ryan Crandall
authored
on 9 Aug 2018
omar
committed
on 9 Aug 2018
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2018-08-08 |
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
luk1337
authored
on 8 Aug 2018
omar
committed
on 8 Aug 2018
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imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
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omar
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on 8 Aug 2018
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Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
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omar
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on 8 Aug 2018
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2018-08-06 |
Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend
498c0dc . We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. (#1926).
omar
committed
on 6 Aug 2018
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2018-08-05 |
Internals: Minor renaming for consistency.
omar
committed
on 5 Aug 2018
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Update to Contributing, and Issue/PR templates.
omar
committed
on 5 Aug 2018
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2018-08-03 |
Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
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omar
committed
on 3 Aug 2018
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Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
omar
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on 3 Aug 2018
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Using limits.h LLONG_MIN etc. to increase old-compiler compatibility (as ll and ull prefixes were not standard). Not tested much on old compilers, relying on Clang/GCC warnings.
omar
committed
on 3 Aug 2018
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2018-08-02 |
Update CONTRIBUTING.md
omar
authored
on 2 Aug 2018
GitHub
committed
on 2 Aug 2018
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2018-08-01 |
Changelog for #1989
omar
committed
on 1 Aug 2018
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imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
Matthias Moulin
authored
on 1 Aug 2018
omar
committed
on 1 Aug 2018
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Comments
omar
committed
on 1 Aug 2018
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Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
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omar
committed
on 1 Aug 2018
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imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
omar
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on 1 Aug 2018
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2018-07-31 |
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
omar
committed
on 31 Jul 2018
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Demo: Fix using ambiguous InputFloat() call which redirect to obsolete version. (#1990)
omar
committed
on 31 Jul 2018
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Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!)
omar
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on 31 Jul 2018
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Drag and Drop: Elapse payload as soon as delivery is made. (#153)
omar
committed
on 31 Jul 2018
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Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
omar
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on 31 Jul 2018
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Drag and Drop: Clear payload buffers more consistently in ClearDragAndDrop() + BeginDragDropTargetCustom() can't succeed with hidden contents. (#143)
omar
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on 31 Jul 2018
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Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725)
omar
committed
on 31 Jul 2018
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