History for imgui / examples / imgui_impl_glfw.cpp
2018-05-25
@omar
Merge branch 'master' into viewport ...
omar committed on 25 May 2018
2018-05-11
@omar
Viewport, Platform: Cleaned up xxx_UpdateMouseCursor() functions to make them more consistent. (#1542)
omar committed on 11 May 2018
@omar
Viewport, Platform: Win32: Fixed handling of io.WantSetMousePos + added a bunch of comments. GLFW, SDL2: Added handling of io.WantSetMousePos. (#1542)
omar committed on 11 May 2018
2018-05-10
@omar
Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. (#1542)
omar committed on 10 May 2018
2018-04-26
@omar
Viewport, Platform: Refresh monitor list (win32, glfw) + avoid calling GetWindowFocus before platform window creation to not require of backend to null-check things inconsistently. (#1542)
omar committed on 26 Apr 2018
2018-04-25
@omar
Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542)
omar committed on 25 Apr 2018
2018-04-24
@omar
Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. (#1542) ...
omar committed on 24 Apr 2018
@omar
Viewport, Platform: Fixed IME positioning for multi-viewport. Moved API from ImGuiIO to ImGuiPlatformIO. Because it is extremely unlikely to people redefined this API manually the moving-forward-breakage is ok. (#1542) ...
omar committed on 24 Apr 2018
2018-04-23
@omar
Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)
omar committed on 23 Apr 2018
@omar
Viewport, Platform: Added work area in ImGuiPlatformMonitor. Renamed fields. (#1542)
omar committed on 23 Apr 2018
2018-04-18
@omar
Merge branch 'master' into viewport ...
omar committed on 18 Apr 2018
2018-04-13
@omar
Viewport, Platform, DPI: Back-end store per-monitor DPI information in ImGuiPlatformMonitor. (#1542, #1676)
omar committed on 13 Apr 2018
2018-04-11
@omar
Viewport, Platform: Added ImGuiViewportFlags_TopMost that will be used by tooltip window (without it, clicking and holding the window emitting the tooltip would move the tooltip to the back) + GLFW backend fixes for non-win32 platforms. (#1542)
omar committed on 11 Apr 2018
2018-04-10
@omar
Viewport: Merged ImGuiPlatformData into ImGuiPlatformIO. Comments. (#1542)
omar committed on 10 Apr 2018
@omar
Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. (#1542)
omar committed on 10 Apr 2018
@omar
Viewports, DPI: Renamed config flags. (#1542)
omar committed on 10 Apr 2018
@omar
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
omar committed on 10 Apr 2018
2018-04-09
@omar
Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
omar committed on 9 Apr 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 9 Apr 2018
2018-04-06
@omar
Merge branch 'master' into viewport ...
omar committed on 6 Apr 2018
2018-04-05
@omar
Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha (#1542) + fixes for GLFW 3.3
omar committed on 5 Apr 2018
@omar
Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. (#1542)
omar committed on 5 Apr 2018
2018-03-20
@omar
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
omar committed on 20 Mar 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Mar 2018
2018-03-19
@omar
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar committed on 19 Mar 2018
2018-03-18
@omar
Viewport, Examples: Renamed types used by examples. (#1542)
omar committed on 18 Mar 2018
@omar
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar committed on 18 Mar 2018
2018-03-15
@omar
Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
omar committed on 15 Mar 2018
@omar
Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). (#1542, #1042) .. ...
omar committed on 15 Mar 2018
2018-03-13
@omar
Examples: SDL,GLFW,Vulkan: The Platform<>Renderer link is handled by SDL/GLFW platforms, both can compile without Vulkan headers, SDL+Vulkan is now on part with GLFW+Vulkan (aka broken the same way!). (#1542)
omar committed on 13 Mar 2018