2019-05-29 |
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Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar
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on 29 May 2019
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Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar
committed
on 29 May 2019
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2019-05-27 |
Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
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Mario Botsch
authored
on 27 May 2019
omar
committed
on 27 May 2019
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2019-05-02 |
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2019-04-30 |
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar
committed
on 30 Apr 2019
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ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar
committed
on 30 Apr 2019
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2019-04-03 |
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2019-03-29 |
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
omar
committed
on 29 Mar 2019
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2019-03-25 |
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2019-03-15 |
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421)
omar
committed
on 15 Mar 2019
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2019-03-13 |
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Version 1.69, comments, typos
omar
committed
on 13 Mar 2019
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2019-03-03 |
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Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
omar
committed
on 3 Mar 2019
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Examples: OpenGL: Comments about versions and loaders. (#2393, #2351)
omar
committed
on 3 Mar 2019
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2019-02-22 |
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2019-02-20 |
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
omar
committed
on 20 Feb 2019
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2019-02-11 |
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ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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omar
committed
on 11 Feb 2019
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2019-02-06 |
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Minor tweaks to reduce false positive of PVS Studio static analyzer.
omar
committed
on 6 Feb 2019
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2019-02-03 |
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2019-02-01 |
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
omar
committed
on 1 Feb 2019
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2019-01-20 |
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Removed trailing spaces (#2038, #2299)
omar
committed
on 20 Jan 2019
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2018-11-30 |
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
committed
on 30 Nov 2018
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
committed
on 30 Nov 2018
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