History for imgui / examples / sdl_opengl2_example / imgui_impl_sdl_gl2.cpp
2018-02-05
@omar
Merge branch 'master' into navigation
omar committed on 5 Feb 2018
@omar
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar committed on 5 Feb 2018
@omar
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar committed on 5 Feb 2018
@omar
Examples: Organized header files to make available features more visible.
omar committed on 5 Feb 2018
2018-01-29
@omar
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar committed on 29 Jan 2018
2018-01-20
@omar
Examples: Simplified mouse wheel handling. (#1463)
omar committed on 20 Jan 2018
@omar
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
omar committed on 20 Jan 2018
@omar
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel ...
omar committed on 20 Jan 2018
2018-01-19
@omar
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559) ...
omar committed on 19 Jan 2018
@omar
Examples: SDL: Minor renaming.
omar committed on 19 Jan 2018
@omar
Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
omar committed on 19 Jan 2018