| 2018-04-05 | 
                Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
                
                 
                  
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| 2018-03-20 |  | 
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                IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
                
                 
                  
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                Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
                
                 
                  
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      on 20 Mar 2018
    
  
                  
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| 2018-03-19 | 
                Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
                
                 
                  
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      on 19 Mar 2018
    
  
                  
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| 2018-03-18 | 
                Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
                
                 
                  
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      on 18 Mar 2018
    
  
                  
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| 2018-03-15 | 
                Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). (#1542)
                
                 
                  
                  omar
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      on 15 Mar 2018
    
  
                  
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| 2018-03-08 | 
                Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now).  (#1542)
                
                 
                  
                  omar
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      on 8 Mar 2018
    
  
                  
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| 2018-03-07 | 
                Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
                
                 
                  
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      on 7 Mar 2018
    
  
                  
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                Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
                
                 
                  
                  omar
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      on 7 Mar 2018
    
  
                  
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| 2018-03-06 | 
                Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
                
                 
                  
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      on 6 Mar 2018
    
  
                  
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| 2018-03-03 |  | 
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                Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
                
                 
                  
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      on 3 Mar 2018
    
  
                  
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| 2018-03-02 | 
                Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
                
                 
                  
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      on 2 Mar 2018
    
  
                  
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| 2018-03-01 | 
                Makefile: updated sdl_opengl3_example with all changes from #885.
                
                 
                  
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      on 1 Mar 2018
    
  
                  
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| 2018-02-28 | 
                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
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      on 28 Feb 2018
    
  
                  
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                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
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      on 28 Feb 2018
    
  
                  
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| 2018-02-27 | 
                Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
                
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      on 27 Feb 2018
    
  
                  
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| 2018-02-23 |  | 
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                Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
                
                 
                  
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      on 23 Feb 2018
    
  
                  
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| 2018-02-21 | 
                Merge branch 'master' into examples_refactor
                
                 
                  
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      on 21 Feb 2018
    
  
                  
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                Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
                
                 
                  
                  omar
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      on 21 Feb 2018
    
  
                  
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                Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
                
                 
                  
                  omar
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      on 21 Feb 2018
    
  
                  
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| 2018-02-20 | 
                Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
                
                 
                  
                  omar
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      on 20 Feb 2018
    
  
                  
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                Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
                
                 
                  
                  omar
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      on 20 Feb 2018
    
  
                  
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| 2018-02-18 | 
                Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
                
                 
                  
                  omar
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      on 18 Feb 2018
    
  
                  
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| 2018-02-16 | 
                Examples: SDL: Fixed minor warning.
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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                Examples: SDL: Added .vcproj files.
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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                Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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