| 2017-05-16 | 
                save and restore sampler in GL 3 examples
                
                 
                  
                  Nicolas Guillemot
                  committed 
  
    
      on 16 May 2017
    
  
                  
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|---|---|
| 2017-05-01 | 
                Examples: SDL2: Tweaked batch files for Win32.
                
                 
                  
                  omar
                  committed 
  
    
      on 1 May 2017
    
  
                  
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                Examples: SDL2: Added build .bat files for win32.
                
                 
                  
                  omar
                  committed 
  
    
      on 1 May 2017
    
  
                  
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                Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
                
                 
                  
                  omar
                  committed 
  
    
      on 1 May 2017
    
  
                  
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| 2017-04-26 | 
                Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
                
                 
                  
                  omar
                  committed 
  
    
      on 26 Apr 2017
    
  
                  
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| 2016-11-12 | 
                Examples: GL3: Comments about gl3w (#880)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 12 Nov 2016
    
  
                  
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| 2016-10-15 | 
                Added a void* user_data parameter to Clipboard function handlers. (#875)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 15 Oct 2016
    
  
                  
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| 2016-10-01 | 
                Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
                
                 
                  
                  ocornut
                  committed 
  
    
      on 1 Oct 2016
    
  
                  
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| 2016-09-05 | 
                Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 5 Sep 2016
    
  
                  
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| 2016-09-03 | 
                Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 3 Sep 2016
    
  
                  
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| 2016-08-29 | 
                fixed space issues
                
                 
                  
                  Gustav
                  committed 
  
    
      on 29 Aug 2016
    
  
                  
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| 2016-08-26 | 
                Fixed OpenGL error when calling Shutdown without calling NewFrame
                
                 
                  
                  Gustav
                  committed 
  
    
      on 26 Aug 2016
    
  
                  
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| 2016-07-30 | 
                Fix compile warnings in SDL examples
                
                 
                  
                  Jamie Seward
                  committed 
  
    
      on 30 Jul 2016
    
  
                  
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| 2016-07-29 | 
                Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 29 Jul 2016
    
  
                  
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| 2016-05-04 | 
                Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 4 May 2016
    
  
                  
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| 2016-04-30 | 
                Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 30 Apr 2016
    
  
                  
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| 2016-04-12 | 
                Examples: SDL: Initialize video+timer subsystem only.
                
                 
                  
                  ocornut
                  committed 
  
    
      on 12 Apr 2016
    
  
                  
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| 2016-04-02 | 
                IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
                
                  ...
                
                 
                  
                  ocornut
                  committed 
  
    
      on 2 Apr 2016
    
  
                  
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| 2016-03-26 | 
                Trim trailing spaces
                
                 
                  
                  ocornut
                  committed 
  
    
      on 26 Mar 2016
    
  
                  
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| 2016-03-25 | 
                Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
                
                 
                  
                  ocornut
                  committed 
  
    
      on 25 Mar 2016
    
  
                  
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                Examples: SDL: Minor fixes to follow syntax of other examples (#495)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 25 Mar 2016
    
  
                  
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                Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
                
                 
                  
                    Nick Gravelyn
                    authored 
  
    
      on 20 Jan 2016
    
  
                    
                  
                  ocornut
                  committed 
  
    
      on 25 Mar 2016
    
  
                  
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| 2016-03-24 | 
                FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 24 Mar 2016
    
  
                  
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| 2016-03-06 | 
                Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 6 Mar 2016
    
  
                  
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| 2016-02-16 | 
                Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 16 Feb 2016
    
  
                  
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| 2016-02-15 | 
                Examples: SDL/OpenGL: Tabs to spaces
                
                 
                  
                  ocornut
                  committed 
  
    
      on 15 Feb 2016
    
  
                  
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                Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 15 Feb 2016
    
  
                  
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| 2016-01-05 | 
                Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 5 Jan 2016
    
  
                  
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| 2015-12-30 | 
                Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
                
                 
                  
                  ocornut
                  committed 
  
    
      on 30 Dec 2015
    
  
                  
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| 2015-12-19 | 
                Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
                
                  ...
                
                 
                  
                  ocornut
                  committed 
  
    
      on 19 Dec 2015
    
  
                  
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