2018-03-03 |
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar
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on 3 Mar 2018
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2018-02-23 |
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
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on 23 Feb 2018
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2018-02-20 |
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
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on 20 Feb 2018
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
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on 20 Feb 2018
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2018-02-16 |
Examples: SDL: Fixed minor warning.
omar
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on 16 Feb 2018
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Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar
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on 16 Feb 2018
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar
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on 16 Feb 2018
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Use SDL system cursors in SDL examples. (#1626)
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Oliver Faircliff
authored
on 16 Feb 2018
omar
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on 16 Feb 2018
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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omar
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on 16 Feb 2018
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Examples: Added Changelog to make updates easier.
omar
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on 16 Feb 2018
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2018-02-15 |
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
omar
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on 15 Feb 2018
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2018-02-06 |
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar
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on 6 Feb 2018
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
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on 6 Feb 2018
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Merge branch 'master' into context
omar
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on 6 Feb 2018
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2018-02-05 |
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar
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on 5 Feb 2018
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Merge branch 'master' into navigation
omar
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on 5 Feb 2018
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar
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on 5 Feb 2018
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar
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on 5 Feb 2018
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Examples: Organized header files to make available features more visible.
omar
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on 5 Feb 2018
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2018-01-21 |
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
omar
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on 21 Jan 2018
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2018-01-20 |
Examples: Simplified mouse wheel handling. (#1463)
omar
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on 20 Jan 2018
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Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
omar
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on 20 Jan 2018
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Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
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omar
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on 20 Jan 2018
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2018-01-19 |
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
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omar
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on 19 Jan 2018
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Examples: SDL: Minor renaming.
omar
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on 19 Jan 2018
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Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
omar
committed
on 19 Jan 2018
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2018-01-18 |
Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
omar
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on 18 Jan 2018
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2018-01-08 |
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar
committed
on 8 Jan 2018
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