History for imgui / examples / imgui_impl_glfw.cpp
2019-03-12
@omar
Merge branch 'master' into docking ...
omar committed on 12 Mar 2019
@omar
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
omar committed on 12 Mar 2019
2019-03-03
@Richard Mitton
Examples + Viewport: GLFW: context wasn't set when using multiple windows. (#2392)
Richard Mitton authored on 1 Mar 2019 omar committed on 3 Mar 2019
2019-02-19
@omar
Comments for Linux/Mac (#2117)
omar committed on 19 Feb 2019
2019-02-14
@omar
Merge branch 'master' into docking ...
omar committed on 14 Feb 2019
@omar
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency. ...
omar committed on 14 Feb 2019
2019-01-20
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Jan 2019
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2019-01-15
@omar
Merge branch 'master' into viewport ...
omar committed on 15 Jan 2019
@omar
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
omar committed on 15 Jan 2019
2019-01-02
@omar
Merge branch 'master' into viewport ...
omar committed on 2 Jan 2019
@omar
Examples: Comments about GLFW/SDL versions
omar committed on 2 Jan 2019
2018-12-23
@omar
Tweaked asserts
omar committed on 23 Dec 2018
2018-12-06
@omar
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
omar committed on 6 Dec 2018
2018-11-30
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 30 Nov 2018
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
2018-11-23
@omar
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
omar committed on 23 Nov 2018
@omar
Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
omar committed on 23 Nov 2018
2018-11-08
@omar
Merge branch 'master' into viewport + specific changes for GLFW callbacks ...
omar committed on 8 Nov 2018
@omar
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
omar committed on 8 Nov 2018
@omar
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
omar committed on 8 Nov 2018
2018-11-05
@omar
Merge branch 'master' into viewport
omar committed on 5 Nov 2018
2018-09-26
@omar
Merge branch 'master' into viewport ...
omar committed on 26 Sep 2018
2018-09-20
@omar
Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
omar committed on 20 Sep 2018
@omar
Examples: Referring to missing gamepad support in back-end that are missing it.
omar committed on 20 Sep 2018
2018-09-14
@omar
Merge branch 'master' into viewport ...
omar committed on 14 Sep 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-25
@omar
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
omar committed on 25 Aug 2018
2018-08-01
@omar
Merge branch 'master' into viewport ...
omar committed on 1 Aug 2018