| 2018-02-08 | 
                Internals: Clarified internal storage for RootWindow with specific semantic (the Docking branch will need to introduce finer differenciation there.)
                
                 
                  
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                Styles: Comments and re-ordered.
                
                 
                  
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| 2018-02-06 | 
                Comments
                
                 
                  
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                Update README.md
                
                 
                  
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                README update, updated binaries, sponsors
                
                 
                  
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                Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
                
                 
                  
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                Warning fix. (#1565)
                
                 
                  
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                Updated version to 1.60 WIP to emphasis on the addition of required calls CreateContext/DestroyContext + merged the massive Navigation branch (#1565, #787)
                
                 
                  
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                Merge branch 'navigation'
                
                 
                  
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                Nav: Documentation tweaks. (#787)
                
                 
                  
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                Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
                
                 
                  
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                Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
                
                 
                  
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                Removed comments
                
                 
                  
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                Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
                
                 
                  
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                Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
                
                 
                  
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                Nav: Comments, guides.
                
                 
                  
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                Merge branch 'master' into context
                
                 
                  
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                ImVec2: added [] operator. This is becoming desirable for some types of code, better added  sooner than later.
                
                 
                  
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                ImVec2: added [] operator. This is becoming desirable for some types of code, better added  sooner than later.
                
                 
                  
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                Drag and Drop: TreeNode as drop target displays rectangle over full frame. Added optional internal storage for item display rect. Will expose later. (#1597, #143)
                
                 
                  
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                Internals: TreeNode: Renaming local to be more consistent with other widgets.
                
                 
                  
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                Internals: Refactored bool LastItemRectHovered into flags. (#1597)
                
                 
                  
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                Nav: Comments, removed extraneous parameter.
                
                 
                  
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| 2018-02-05 | 
                Nav: SetItemDefaultFocus() doesn't make the navigation cursorr highlight visible. Renamed NavInitResultExplicit to NavInitRequestFromMove. (#787)
                
                 
                  
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                Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
                
                 
                  
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                Merge branch 'master' into navigation
                
                 
                  
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                Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
                
                 
                  
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                Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
                
                 
                  
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