| 2019-06-17 | 
                Updated Ogre bindings (#2619)
                
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                    Pavel Rojtberg
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      on 17 Jun 2019
    
  
                    
                  
                  omar
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      on 17 Jun 2019
    
  
                  
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                ImDrawList: Fixed CloneOutput() helper crashing. Also removed unnecessary risk from ImDrawList::Clear(), draw lists are being clear before use each frame anyway. (#1860)
                
                 
                  
                  omar
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      on 17 Jun 2019
    
  
                  
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| 2019-06-14 | 
                ImDrawList::ChannelsSplit(), ImDrawListSlitter: Fixed an issue with merging draw commands between channels 0 and 1. (#2624) Introduced by  cef88f6.
                  
                  omar
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      on 14 Jun 2019
    
  
                  
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                Removed redirecting functions/enums that were obsoleted in version 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME.
                
                 
                  
                  omar
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      on 14 Jun 2019
    
  
                  
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                Version 1.72 WIP
                
                 
                  
                  omar
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      on 14 Jun 2019
    
  
                  
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| 2019-06-12 | 
                Version 1.71 + comments
                
                 
                  
                  omar
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      on 12 Jun 2019
    
  
                  
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| 2019-06-11 | 
                Readme, comments, dear imgui prefixes
                
                 
                  
                  omar
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      on 11 Jun 2019
    
  
                  
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                Log/Capture: Fixed BeginTabItem() label not being included in a text log/capture.
                
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                  omar
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      on 11 Jun 2019
    
  
                  
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| 2019-06-07 | 
                Window: child windows outer decorations (e.g. scrollbar) are rendered as part of their parent window, avoiding the creation of an extraneous draw command.
                
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                  omar
                  committed 
  
    
      on 7 Jun 2019
    
  
                  
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| 2019-06-06 | 
                Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
                
                 
                  
                  omar
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      on 6 Jun 2019
    
  
                  
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                ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to facilitate custom rendering back-ends passing local render-specific data to the draw callback.
                
                 
                  
                  omar
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      on 6 Jun 2019
    
  
                  
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| 2019-06-05 | 
                Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
                
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                  omar
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      on 5 Jun 2019
    
  
                  
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                Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)
                
                 
                  
                  omar
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      on 5 Jun 2019
    
  
                  
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                Window: Fixed one case where auto-resize by double-clicking the resize grip would make either scrollbar appear for a single frame after the resize. Moved Scrollbar visibility block.
                
                 
                  
                  omar
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      on 5 Jun 2019
    
  
                  
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                Scrollbar overlap an extra WindowBorderSize amount on the left to make all distances consistent. Reverted to BorderSize not affecting work/contents rectangles. Scrollbar, Style: Changed default style.ScrollbarSize from 16 to 14.
                
                 
                  
                  omar
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      on 5 Jun 2019
    
  
                  
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                Fixed newly created window (e.g. appearing child window) from having scrollbar active on the first frame. (fix 6e03b27) + reworded code a little. (+1 squashed commits)
                
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                  omar
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      on 5 Jun 2019
    
  
                  
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                Window rectangles: Changed WorkRect to cover the whole region including scrolling (toward obsolete ContentsRegionRect) + using full WindowPadding*1 padding.
                
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                  omar
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      on 5 Jun 2019
    
  
                  
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                Clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.The exact meaning of ContentSize for decorated windows was previously ill-defined.
                
                 
                  
                  omar
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      on 5 Jun 2019
    
  
                  
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                Comments about obsoleted features version. Todo. Clarify tab bar initial offset (useful if we decide to remove the half-windowpadding clip margin).
                
                 
                  
                  omar
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      on 5 Jun 2019
    
  
                  
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| 2019-06-04 | 
                Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. (#2609)
                
                 
                  
                  omar
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      on 4 Jun 2019
    
  
                  
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                Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. (#2606, #2607)
                
                 
                  
                    DucaRii
                    authored 
  
    
      on 4 Jun 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 4 Jun 2019
    
  
                  
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| 2019-05-31 | 
                Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling.
                
                 
                  
                  omar
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      on 31 May 2019
    
  
                  
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| 2019-05-29 | 
                Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592)
                
                 
                  
                    Max Thrun
                    authored 
  
    
      on 29 May 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 29 May 2019
    
  
                  
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                Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
                
                 
                  
                  omar
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      on 29 May 2019
    
  
                  
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                Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
                
                 
                  
                  omar
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      on 29 May 2019
    
  
                  
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                ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset'  and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
                
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                  omar
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      on 29 May 2019
    
  
                  
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| 2019-05-28 | 
                CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. (#600)
                
                 
                  
                  omar
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      on 28 May 2019
    
  
                  
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                Changelog, minor tweaks. (#2585)
                
                 
                  
                  omar
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      on 28 May 2019
    
  
                  
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| 2019-05-27 | 
                Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.
                
                 
                  
                  omar
                  committed 
  
    
      on 27 May 2019
    
  
                  
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                Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others.
                
                 
                  
                  omar
                  committed 
  
    
      on 27 May 2019
    
  
                  
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