History for imgui / examples / sdl_opengl3_example / imgui_impl_sdl_gl3.cpp
2017-10-28
@omar
Examples: Comments to guide people unfamiliar with the librairies used.
omar committed on 28 Oct 2017
2017-09-01
@omar
Examples: GL3: Comments, tweaks (#1145)
omar committed on 1 Sep 2017
@omar
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
omar committed on 1 Sep 2017
@unknown
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
unknown committed on 1 Sep 2017
2017-08-25
@omar
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
omar committed on 25 Aug 2017
2017-08-11
@omar
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
omar committed on 11 Aug 2017
2017-05-16
@Nicolas Guillemot
save and restore sampler in GL 3 examples
Nicolas Guillemot committed on 16 May 2017
2017-05-01
@omar
Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
omar committed on 1 May 2017
2017-04-26
@omar
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
omar committed on 26 Apr 2017
2016-11-12
@ocornut
Examples: GL3: Comments about gl3w (#880)
ocornut committed on 12 Nov 2016
2016-10-15
@ocornut
Added a void* user_data parameter to Clipboard function handlers. (#875)
ocornut committed on 15 Oct 2016
2016-10-01
@ocornut
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
ocornut committed on 1 Oct 2016
2016-09-05
@ocornut
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut committed on 5 Sep 2016
2016-09-03
@ocornut
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut committed on 3 Sep 2016
2016-08-29
@Gustav
fixed space issues
Gustav committed on 29 Aug 2016
2016-08-26
@Gustav
Fixed OpenGL error when calling Shutdown without calling NewFrame
Gustav committed on 26 Aug 2016
2016-07-30
@Jamie Seward
Fix compile warnings in SDL examples
Jamie Seward committed on 30 Jul 2016
2016-07-29
@ocornut
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
ocornut committed on 29 Jul 2016
2016-05-04
@ocornut
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
ocornut committed on 4 May 2016
2016-04-30
@ocornut
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut committed on 30 Apr 2016
2016-04-02
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-25
@ocornut
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut committed on 25 Mar 2016
@ocornut
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
ocornut committed on 25 Mar 2016
@Nick Gravelyn
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
Nick Gravelyn authored on 20 Jan 2016 ocornut committed on 25 Mar 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-03-06
@ocornut
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut committed on 6 Mar 2016
2016-02-16
@ocornut
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut committed on 16 Feb 2016
2016-02-15
@ocornut
Examples: SDL/OpenGL: Tabs to spaces
ocornut committed on 15 Feb 2016
@ocornut
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut committed on 15 Feb 2016
2015-12-19
@ocornut
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) ...
ocornut committed on 19 Dec 2015