| 2018-02-18 | 
                Examples: Vulkan: Added support for io.DisplayPos.
                
                 
                  
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                Examples: Vulkan: Fixed GLFW calls.
                
                 
                  
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                Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
                
                 
                  
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                Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_
                
                 
                  
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                Examples: Added SDL, Vulkan examples to .sln file.
                
                 
                  
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                Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9
                
                 
                  
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                Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
                
                 
                  
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                Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
                
                 
                  
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                Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files.
                
                 
                  
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                Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
                
                 
                  
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                Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples.
                
                 
                  
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                Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
                
                 
                  
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                Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
                
                 
                  
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| 2018-02-16 | 
                Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
                
                 
                  
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                Examples: Renamed .sln file.
                
                 
                  
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      on 16 Feb 2018
    
  
                  
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                Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
                
                 
                  
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      on 16 Feb 2018
    
  
                  
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                Examples: Vulkan: Added .vcproj files.
                
                 
                  
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      on 16 Feb 2018
    
  
                  
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                Examples: SDL: Fixed minor warning.
                
                 
                  
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                Examples: SDL: Added .vcproj files.
                
                 
                  
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                Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
                
                 
                  
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                Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
                
                 
                  
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                Use SDL system cursors in SDL examples. (#1626)
                
                  ...
                
                 
                  
                    Oliver Faircliff
                    authored 
  
    
      on 16 Feb 2018
    
  
                    
                  
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      on 16 Feb 2018
    
  
                  
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                Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
                
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                Examples: Added Changelog to make updates easier.
                
                 
                  
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| 2018-02-15 | 
                Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
                
                 
                  
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      on 15 Feb 2018
    
  
                  
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| 2018-02-10 |  | 
| 2018-02-06 | 
                Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
                
                 
                  
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                Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
                
                 
                  
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      on 6 Feb 2018
    
  
                  
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                Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
                
                 
                  
                  omar
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      on 6 Feb 2018
    
  
                  
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