History for imgui / examples / opengl3_example / main.cpp
2018-03-20
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Mar 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Mar 2018
@omar
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar committed on 20 Mar 2018
2018-03-19
@omar
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar committed on 19 Mar 2018
2018-03-18
@omar
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar committed on 18 Mar 2018
2018-03-15
@omar
Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
omar committed on 15 Mar 2018
2018-03-12
@omar
Examples: Renamed glfw error callback for clarity.
omar committed on 12 Mar 2018
2018-03-08
@omar
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542)
omar committed on 8 Mar 2018
2018-03-07
@omar
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
omar committed on 7 Mar 2018
2018-03-02
@omar
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
omar committed on 2 Mar 2018
@omar
Examples: Renamed glfw error callback so it's more clear what it is.
omar committed on 2 Mar 2018
2018-03-01
@omar
Merge branch 'examples_refactor' into viewport ...
omar committed on 1 Mar 2018
2018-02-28
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
2018-02-27
@omar
Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
omar committed on 27 Feb 2018
2018-02-18
@omar
Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
omar committed on 18 Feb 2018
@omar
Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
omar committed on 18 Feb 2018
2018-02-16
@omar
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ...
omar committed on 16 Feb 2018
2018-02-06
@omar
Merge branch 'context' ...
omar committed on 6 Feb 2018
@omar
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
omar committed on 6 Feb 2018
2018-01-31
@omar
Merge branch 'master' into context
omar committed on 31 Jan 2018
@omar
Merge branch 'master' into navigation
omar committed on 31 Jan 2018
@omar
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
omar committed on 31 Jan 2018
@omar
Merge branch 'master' into navigation ...
omar committed on 31 Jan 2018
2018-01-30
@omar
Examples: Using Dark theme by default. (#707). Tweaked demo code.
omar committed on 30 Jan 2018
2018-01-29
@omar
Merge branch 'master' into navigation
omar committed on 29 Jan 2018
@omar
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar committed on 29 Jan 2018
2018-01-25
@omar
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
omar committed on 25 Jan 2018
@omar
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
omar committed on 25 Jan 2018