History for imgui / examples / sdl_opengl3_example / main.cpp
2018-06-10
@omar
Merge branch 'examples_refactor2' into viewport (#1870) ...
omar committed on 10 Jun 2018
2018-06-08
@omar
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870) ...
omar committed on 8 Jun 2018
2018-06-07
@omar
Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. (#1542)
omar committed on 7 Jun 2018
@omar
Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements.
omar committed on 7 Jun 2018
2018-05-07
@omar
Merge branch 'master' into viewport ...
omar committed on 7 May 2018
2018-04-25
@omar
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
omar committed on 25 Apr 2018
2018-04-10
@omar
Viewports, DPI: Renamed config flags. (#1542)
omar committed on 10 Apr 2018
@omar
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
omar committed on 10 Apr 2018
2018-04-05
@omar
Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
omar committed on 5 Apr 2018
2018-03-20
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Mar 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Mar 2018
@omar
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar committed on 20 Mar 2018
2018-03-19
@omar
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar committed on 19 Mar 2018
2018-03-18
@omar
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar committed on 18 Mar 2018
2018-03-15
@omar
Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). (#1542)
omar committed on 15 Mar 2018
2018-03-08
@omar
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542)
omar committed on 8 Mar 2018
2018-03-07
@omar
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
omar committed on 7 Mar 2018
2018-03-02
@omar
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
omar committed on 2 Mar 2018
2018-02-28
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
2018-02-27
@omar
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) ...
omar committed on 27 Feb 2018
2018-02-18
@omar
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
omar committed on 18 Feb 2018
2018-02-16
@omar
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ...
omar committed on 16 Feb 2018
2018-02-06
@omar
Merge branch 'context' ...
omar committed on 6 Feb 2018
@omar
Merge branch 'master' into context
omar committed on 6 Feb 2018
2018-02-05
@omar
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar committed on 5 Feb 2018
@omar
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar committed on 5 Feb 2018
2018-01-31
@omar
Merge branch 'master' into context
omar committed on 31 Jan 2018
@omar
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
omar committed on 31 Jan 2018
2018-01-30
@omar
Examples: Using Dark theme by default. (#707). Tweaked demo code.
omar committed on 30 Jan 2018