| 2018-03-19 | 
            
             
                Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
                
                 
            
                  
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                Demo: Added more complete Combo demo. (#1658)
                
                 
            
                  
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                Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787)
                
                 
            
                  
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                Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
                
                 
            
                  
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| 2018-03-18 | 
            
             
                Viewport, Examples: Renamed types used by examples. (#1542)
                
                 
            
                  
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                Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
                
                 
            
                  
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                imgui.h: Various comments and tweaks.
                
                 
            
                  
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                imgui.h: Moved columns lower in the file. Various spacing changes and minor comments.
                
                 
            
                  
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| 2018-03-17 | 
            
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                ImVector: Added copy/assign operators as helpers to ease cloning of data.
                
                 
            
                  
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                ImDrawList: Added Clone() helper function.
                
                 
            
                  
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                ImVector: resize() / push_back() use memcpy() as we are not supposed to be constructor/destructor/operator aware at all. (If we do need to rework ImVector). In turn this will allow us to define assign/copy operators.
                
                 
            
                  
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                ImVector: Using  value_type consistently. Spacing.
                
                 
            
                  
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                Update TODO list, minor fix in Readme, comments, Clang -Weverything warning fix in imgui_draw.cpp under Windows.
                
                 
            
                  
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| 2018-03-15 | 
            
             
                Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542)
                
                 
            
                  
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                Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). (#1542)
                
                 
            
                  
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                Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
                
                 
            
                  
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                Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
                
                 
            
                  
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                Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional).  (#1542, #1042) ..
                
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| 2018-03-14 | 
            
             
                Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).
                
                 
            
                  
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                Examples: SDL: Fix for versions olders than 2.0.6
                
                 
            
                  
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| 2018-03-13 | 
            
             
                Examples: SDL,GLFW,Vulkan: The Platform<>Renderer link is handled by SDL/GLFW platforms, both can compile without Vulkan headers, SDL+Vulkan is now on part with GLFW+Vulkan (aka broken the same way!). (#1542)
                
                 
            
                  
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                Examples: Using draw_data->DisplaySize, followup to  
            c50198d. Fix Vulkan secondary viewport rendering. SDL+Vulkan: Matched changes. Fix vcprojs. (#1542, #1042)
                
                
                  
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                Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. (#1542)
                
                 
            
                  
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                Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize (#1542) wip
                
                 
            
                  
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                Viewport: Removed unnecessary function hoop.
                
                 
            
                  
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                Merge branch 'master' into viewport
                
                 
            
                  
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                Moved IM_NEW, IM_DELETE helpers to imgui.h for convenient use by back-ends and user code.
                
                 
            
                  
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                ImVector: Spacing, assert tweaks
                
                 
            
                  
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