2019-01-03 |
Viewport: Fixed minimization of main viewport leading to it being omitted from platform_io.Viewport list where the users assume it is at index 0. Fix d8ab2c1ac. It wasn't a problem when other viewports were child of the main viewport because they would all be minimized together. (#1542)
omar
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on 3 Jan 2019
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Viewport: Added minimum viable information in the Changelog.
omar
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on 3 Jan 2019
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2019-01-02 |
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Internals: Extracted code out of EndFrame() into UpdateMouseMovingWindowEndFrame()
omar
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on 2 Jan 2019
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Alternative fix for bug introduced in d845135 (#1651), fix CTRL+Tab and fallback tooltip.
omar
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on 2 Jan 2019
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Revert "Fixes crash/assert bug introduced in d845135 (#1651): would assert when showing the CTRL+Tab list and or fallback "...." tooltip."
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omar
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on 2 Jan 2019
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Fixes crash/assert bug introduced in d845135 (#1651): would assert when showing the CTRL+Tab list and or fallback "...." tooltip.
omar
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on 2 Jan 2019
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Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. (#1542)
omar
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on 2 Jan 2019
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Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. (#1542)
omar
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on 2 Jan 2019
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Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
omar
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on 2 Jan 2019
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Viewport: Reorder flags. Set owned viewport common decoration flags in Begin(). Moved code in UpdateViewportsEndFrame() before we introduce family/class based overrides.
omar
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on 2 Jan 2019
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Examples: Comments about GLFW/SDL versions
omar
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on 2 Jan 2019
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Moved guidelines to issue #2261 to Pin and increase visibility for now.
omar
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on 2 Jan 2019
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Renamed extra_flags to flags in InputXXX parameters.
omar
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on 2 Jan 2019
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InputFloat: When using ImGuiInputTextFlags_ReadOnly the step buttons are disabled. (#2257)
omar
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on 2 Jan 2019
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Happy new year! & comments
omar
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on 2 Jan 2019
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Comments: fixed missing line in the "how a simple rendering function may look like" section (#2258)
omar
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on 2 Jan 2019
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2018-12-23 |
Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function itself at the call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. Missing calls to End(), pass the assert, should not lead to crashes any more, nor to the fallback/debug window appearing on screen. (#1651).
omar
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on 23 Dec 2018
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Tweaked asserts
omar
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on 23 Dec 2018
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2018-12-21 |
Viewport: Misc comments following user feedbacks..
omar
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on 21 Dec 2018
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Build fix for master.
omar
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on 21 Dec 2018
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Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
omar
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on 21 Dec 2018
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Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5. (#1542, #2117)
omar
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on 21 Dec 2018
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2018-12-20 |
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
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omar
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on 20 Dec 2018
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
omar
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on 20 Dec 2018
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Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)
omar
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on 20 Dec 2018
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Viewport: Fixed not clearing request flags in main viewport, which led some back-end (SDL) to break on resize as PlatformRequestResize would stay true forever and inhibit new sizes passed to AddUpdateViewport(). (#1542)
omar
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on 20 Dec 2018
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Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117)
omar
committed
on 20 Dec 2018
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