| 2018-08-14 | 
                Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
                
                 
                  
                  omar
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      on 14 Aug 2018
    
  
                  
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| 2018-08-13 | 
                Nav: NavWindowingList doesn't save to .ini file. TODO entries.
                
                 
                  
                  omar
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      on 13 Aug 2018
    
  
                  
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| 2018-08-09 | 
                TODO + added missing _None enum for some internals flags.
                
                 
                  
                  omar
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      on 9 Aug 2018
    
  
                  
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                Internals: Extracted RenderMouseCursor() out of EndFrame(). Moved to imgui_draw.cpp along with RenderArrowPointingAt(). Comments. (#2013)
                
                 
                  
                  omar
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      on 9 Aug 2018
    
  
                  
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                Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
                
                 
                  
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      on 9 Aug 2018
    
  
                  
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                imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
                
                 
                  
                    Ryan Crandall
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      on 9 Aug 2018
    
  
                    
                  
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      on 9 Aug 2018
    
  
                  
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                imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
                
                 
                  
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      on 9 Aug 2018
    
  
                  
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                imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
                
                 
                  
                    Ryan Crandall
                    authored 
  
    
      on 9 Aug 2018
    
  
                    
                  
                  omar
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      on 9 Aug 2018
    
  
                  
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| 2018-08-08 | 
                Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
                
                 
                  
                    luk1337
                    authored 
  
    
      on 8 Aug 2018
    
  
                    
                  
                  omar
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      on 8 Aug 2018
    
  
                  
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                imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
                
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                  omar
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      on 8 Aug 2018
    
  
                  
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                Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
                
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                  omar
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      on 8 Aug 2018
    
  
                  
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| 2018-08-06 | 
                Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend  498c0dc. We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. (#1926).
                  
                  omar
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      on 6 Aug 2018
    
  
                  
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| 2018-08-05 | 
                Internals: Minor renaming for consistency.
                
                 
                  
                  omar
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      on 5 Aug 2018
    
  
                  
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                Update to Contributing, and Issue/PR templates.
                
                 
                  
                  omar
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      on 5 Aug 2018
    
  
                  
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| 2018-08-03 | 
                Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
                
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                  omar
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      on 3 Aug 2018
    
  
                  
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                Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
                
                 
                  
                  omar
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      on 3 Aug 2018
    
  
                  
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                Using limits.h LLONG_MIN etc. to increase old-compiler compatibility (as ll and ull prefixes were not standard). Not tested much on old compilers, relying on Clang/GCC warnings.
                
                 
                  
                  omar
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      on 3 Aug 2018
    
  
                  
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| 2018-08-02 | 
                Update CONTRIBUTING.md
                
                 
                  
                    omar
                    authored 
  
    
      on 2 Aug 2018
    
  
                    
                  
                  GitHub
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      on 2 Aug 2018
    
  
                  
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| 2018-08-01 | 
                Changelog for #1989
                
                 
                  
                  omar
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      on 1 Aug 2018
    
  
                  
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                imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
                
                 
                  
                    Matthias Moulin
                    authored 
  
    
      on 1 Aug 2018
    
  
                    
                  
                  omar
                  committed 
  
    
      on 1 Aug 2018
    
  
                  
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                Comments
                
                 
                  
                  omar
                  committed 
  
    
      on 1 Aug 2018
    
  
                  
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                Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
                
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                  omar
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      on 1 Aug 2018
    
  
                  
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                imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
                
                 
                  
                  omar
                  committed 
  
    
      on 1 Aug 2018
    
  
                  
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| 2018-07-31 | 
                Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2018
    
  
                  
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                Demo: Fix using ambiguous InputFloat() call which redirect to obsolete version. (#1990)
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2018
    
  
                  
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                Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!)
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2018
    
  
                  
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                Drag and Drop: Elapse payload as soon as delivery is made. (#153)
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2018
    
  
                  
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                Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2018
    
  
                  
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                Drag and Drop: Clear payload buffers more consistently in ClearDragAndDrop() + BeginDragDropTargetCustom() can't succeed with hidden contents. (#143)
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2018
    
  
                  
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                Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false  at the bottom of EndFrame() for safety. (#1725)
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2018
    
  
                  
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