History for imgui / examples / imgui_impl_dx12.cpp
2018-11-30
@omar
Merge branch 'master' into viewport ...
omar committed on 30 Nov 2018
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
2018-11-28
@omar
Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
omar committed on 28 Nov 2018
2018-09-14
@omar
Merge branch 'master' into viewport ...
omar committed on 14 Sep 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-13
@omar
Merge branch 'master' into viewport ...
omar committed on 13 Aug 2018
2018-08-09
@Ryan Crandall
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
Ryan Crandall authored on 9 Aug 2018 omar committed on 9 Aug 2018
2018-07-08
@omar
Merge branch 'master' into viewport ...
omar committed on 8 Jul 2018
2018-07-04
@omar
Examples: Comments, bits of documentation
omar committed on 4 Jul 2018
2018-06-26
@omar
Merge branch 'master' into viewport ...
omar committed on 26 Jun 2018
2018-06-23
@omar
Examples: Fixes.
omar committed on 23 Jun 2018
2018-06-22
@omar
Merge branch 'master' into viewport ...
omar committed on 22 Jun 2018
2018-06-21
@omar
Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. (#301)
omar committed on 21 Jun 2018
2018-06-12
@omar
Merge branch 'master' into viewport ...
omar committed on 12 Jun 2018
2018-06-11
@omar
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
omar committed on 11 Jun 2018
2018-06-10
@omar
Merge branch 'examples_refactor2' into viewport (#1870) ...
omar committed on 10 Jun 2018
2018-06-08
@omar
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870) ...
omar committed on 8 Jun 2018
2018-04-24
@omar
Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. (#1542) ...
omar committed on 24 Apr 2018
2018-04-23
@omar
Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)
omar committed on 23 Apr 2018
2018-04-10
@omar
Viewports, DPI: Renamed config flags. (#1542)
omar committed on 10 Apr 2018
2018-04-09
@omar
Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
omar committed on 9 Apr 2018
2018-03-20
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Mar 2018
2018-03-19
@omar
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar committed on 19 Mar 2018
2018-03-18
@omar
Viewport, Examples: Renamed types used by examples. (#1542)
omar committed on 18 Mar 2018
@omar
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar committed on 18 Mar 2018
2018-03-15
@omar
Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
omar committed on 15 Mar 2018
2018-03-07
@omar
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
omar committed on 7 Mar 2018
2018-03-03
@omar
Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
omar committed on 3 Mar 2018
2018-03-02
@omar
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
omar committed on 2 Mar 2018
2018-02-27
@omar
Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
omar committed on 27 Feb 2018