2018-02-06
@omar
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar committed on 6 Feb 2018
@omar
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
omar committed on 6 Feb 2018
@omar
Nav: Comments, guides.
omar committed on 6 Feb 2018
@omar
Merge branch 'master' into context
omar committed on 6 Feb 2018
@omar
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
omar committed on 6 Feb 2018
@omar
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
omar committed on 6 Feb 2018
@omar
Merge branch 'master' into navigation ...
omar committed on 6 Feb 2018
@omar
Drag and Drop: TreeNode as drop target displays rectangle over full frame. Added optional internal storage for item display rect. Will expose later. (#1597, #143)
omar committed on 6 Feb 2018
@omar
Internals: TreeNode: Renaming local to be more consistent with other widgets.
omar committed on 6 Feb 2018
@omar
Internals: Refactored bool LastItemRectHovered into flags. (#1597)
omar committed on 6 Feb 2018
@omar
Nav: Comments, removed extraneous parameter.
omar committed on 6 Feb 2018
2018-02-05
@omar
Nav: SetItemDefaultFocus() doesn't make the navigation cursorr highlight visible. Renamed NavInitResultExplicit to NavInitRequestFromMove. (#787)
omar committed on 5 Feb 2018
@omar
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar committed on 5 Feb 2018
@omar
Merge branch 'master' into navigation
omar committed on 5 Feb 2018
@omar
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar committed on 5 Feb 2018
@omar
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar committed on 5 Feb 2018
@omar
Examples: Organized header files to make available features more visible.
omar committed on 5 Feb 2018
@omar
Nav: Sliders and Drags are toggle activated instead of requiring user to cross Cross/Space. (#787)
omar committed on 5 Feb 2018
@omar
Nav: DragBehavior: Tweaks (to take the noise out of the next commit).
omar committed on 5 Feb 2018
@omar
Nav: Maintaining a NavActivatePressedId field that widget can conveniently use along with NavActivateDownId.
omar committed on 5 Feb 2018
@omar
Nav: Removed old unnecessary ifdefs.
omar committed on 5 Feb 2018
@omar
Nav: Debugging code. (#787)
omar committed on 5 Feb 2018
@omar
Nav: Sets io.WantCaptureKeyboard when navigation is active. This is a little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. (#787)
omar committed on 5 Feb 2018
@omar
Merge branch 'master' into navigation ...
omar committed on 5 Feb 2018
@omar
Nav: Added ImGuiWindowFlags_NoNav shortcut, comments. (#787)
omar committed on 5 Feb 2018
@omar
Tooltip: BeginTooltip() sets NoInputs flag.
omar committed on 5 Feb 2018
@omar
Style: Fixed missing style.MouseCursorScale initialization (#939), messed up original commit badly.
omar committed on 5 Feb 2018
@omar
Merge branch 'master' into navigation ...
omar committed on 5 Feb 2018
@omar
Nav: Minor tidying up. (#787)
omar committed on 5 Feb 2018
@omar
Merging the minor/shallow changes from Navigation branch.
omar committed on 5 Feb 2018