2018-03-19 |
Fixed enum typo.
omar
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on 19 Mar 2018
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Viewport: Added extra Metrics and debug features.
omar
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on 19 Mar 2018
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Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. (#1542)
omar
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on 19 Mar 2018
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Examples: Vulkan: Fix missing subpass dependency
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Christian Forfang
authored
on 19 Mar 2018
omar
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on 19 Mar 2018
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Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. (#1042)
omar
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on 19 Mar 2018
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Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
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on 19 Mar 2018
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Demo: Added more complete Combo demo. (#1658)
omar
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on 19 Mar 2018
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Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787)
omar
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on 19 Mar 2018
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Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
omar
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on 19 Mar 2018
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2018-03-18 |
Viewport, Examples: Renamed types used by examples. (#1542)
omar
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on 18 Mar 2018
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Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar
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on 18 Mar 2018
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imgui.h: Various comments and tweaks.
omar
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on 18 Mar 2018
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imgui.h: Moved columns lower in the file. Various spacing changes and minor comments.
omar
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on 18 Mar 2018
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2018-03-17 |
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ImVector: Added copy/assign operators as helpers to ease cloning of data.
omar
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on 17 Mar 2018
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ImDrawList: Added Clone() helper function.
omar
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on 17 Mar 2018
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ImVector: resize() / push_back() use memcpy() as we are not supposed to be constructor/destructor/operator aware at all. (If we do need to rework ImVector). In turn this will allow us to define assign/copy operators.
omar
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on 17 Mar 2018
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ImVector: Using value_type consistently. Spacing.
omar
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on 17 Mar 2018
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Update TODO list, minor fix in Readme, comments, Clang -Weverything warning fix in imgui_draw.cpp under Windows.
omar
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on 17 Mar 2018
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2018-03-15 |
Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542)
omar
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on 15 Mar 2018
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Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). (#1542)
omar
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on 15 Mar 2018
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Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
omar
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on 15 Mar 2018
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Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
omar
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on 15 Mar 2018
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Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). (#1542, #1042) ..
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omar
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on 15 Mar 2018
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2018-03-14 |
Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).
omar
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on 14 Mar 2018
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Examples: SDL: Fix for versions olders than 2.0.6
omar
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on 14 Mar 2018
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2018-03-13 |
Examples: SDL,GLFW,Vulkan: The Platform<>Renderer link is handled by SDL/GLFW platforms, both can compile without Vulkan headers, SDL+Vulkan is now on part with GLFW+Vulkan (aka broken the same way!). (#1542)
omar
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on 13 Mar 2018
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Examples: Using draw_data->DisplaySize, followup to
c50198d . Fix Vulkan secondary viewport rendering. SDL+Vulkan: Matched changes. Fix vcprojs. (#1542, #1042)
omar
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on 13 Mar 2018
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Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. (#1542)
omar
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on 13 Mar 2018
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