2018-03-19
@omar
Fixed enum typo.
omar committed on 19 Mar 2018
@omar
Viewport: Added extra Metrics and debug features.
omar committed on 19 Mar 2018
@omar
Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. (#1542)
omar committed on 19 Mar 2018
@Christian Forfang
Examples: Vulkan: Fix missing subpass dependency ...
Christian Forfang authored on 19 Mar 2018 omar committed on 19 Mar 2018
@omar
Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. (#1042)
omar committed on 19 Mar 2018
@omar
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar committed on 19 Mar 2018
@omar
Demo: Added more complete Combo demo. (#1658)
omar committed on 19 Mar 2018
@omar
Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787)
omar committed on 19 Mar 2018
@omar
Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
omar committed on 19 Mar 2018
2018-03-18
@omar
Viewport, Examples: Renamed types used by examples. (#1542)
omar committed on 18 Mar 2018
@omar
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar committed on 18 Mar 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 18 Mar 2018
@omar
imgui.h: Various comments and tweaks.
omar committed on 18 Mar 2018
@omar
imgui.h: Moved columns lower in the file. Various spacing changes and minor comments.
omar committed on 18 Mar 2018
2018-03-17
@omar
Merge branch 'master' into viewport ...
omar committed on 17 Mar 2018
@omar
ImVector: Added copy/assign operators as helpers to ease cloning of data.
omar committed on 17 Mar 2018
@omar
ImDrawList: Added Clone() helper function.
omar committed on 17 Mar 2018
@omar
ImVector: resize() / push_back() use memcpy() as we are not supposed to be constructor/destructor/operator aware at all. (If we do need to rework ImVector). In turn this will allow us to define assign/copy operators.
omar committed on 17 Mar 2018
@omar
ImVector: Using value_type consistently. Spacing.
omar committed on 17 Mar 2018
@omar
Update TODO list, minor fix in Readme, comments, Clang -Weverything warning fix in imgui_draw.cpp under Windows.
omar committed on 17 Mar 2018
2018-03-15
@omar
Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). (#1542)
omar committed on 15 Mar 2018
@omar
Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). (#1542)
omar committed on 15 Mar 2018
@omar
Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
omar committed on 15 Mar 2018
@omar
Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
omar committed on 15 Mar 2018
@omar
Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). (#1542, #1042) .. ...
omar committed on 15 Mar 2018
2018-03-14
@omar
Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).
omar committed on 14 Mar 2018
@omar
Examples: SDL: Fix for versions olders than 2.0.6
omar committed on 14 Mar 2018
2018-03-13
@omar
Examples: SDL,GLFW,Vulkan: The Platform<>Renderer link is handled by SDL/GLFW platforms, both can compile without Vulkan headers, SDL+Vulkan is now on part with GLFW+Vulkan (aka broken the same way!). (#1542)
omar committed on 13 Mar 2018
@omar
Examples: Using draw_data->DisplaySize, followup to c50198d. Fix Vulkan secondary viewport rendering. SDL+Vulkan: Matched changes. Fix vcprojs. (#1542, #1042)
omar committed on 13 Mar 2018
@omar
Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. (#1542)
omar committed on 13 Mar 2018