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fall / Build / fall_Data / Managed / UnityEngine.ImageConversionModule.xml
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
  <members>
    <assembly>
      <name>UnityEngine.ImageConversionModule</name>
    </assembly>
    <member name="T:UnityEngine.ImageConversion">
      <summary>
        <para>Class with utility methods and extension methods to deal with converting image data from or to PNG and JPEG formats.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.ImageConversion.EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)">
      <summary>
        <para>Encodes this texture into the EXR format.</para>
      </summary>
      <param name="tex">The texture to convert.</param>
      <param name="flags">Flags used to control compression and the output format.</param>
    </member>
    <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D,System.Int32)">
      <summary>
        <para>Encodes this texture into JPG format.</para>
      </summary>
      <param name="tex">Text texture to convert.</param>
      <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
    </member>
    <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D)">
      <summary>
        <para>Encodes this texture into JPG format.</para>
      </summary>
      <param name="tex">Text texture to convert.</param>
      <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
    </member>
    <member name="M:UnityEngine.ImageConversion.EncodeToPNG(UnityEngine.Texture2D)">
      <summary>
        <para>Encodes this texture into PNG format.</para>
      </summary>
      <param name="tex">The texture to convert.</param>
    </member>
    <member name="M:UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)">
      <summary>
        <para>Loads PNG/JPG image byte array into a texture.</para>
      </summary>
      <param name="data">The byte array containing the image data to load.</param>
      <param name="markNonReadable">Set to false by default, pass true to optionally mark the texture as non-readable.</param>
      <param name="tex">The texture to load the image into.</param>
      <returns>
        <para>Returns true if the data can be loaded, false otherwise.</para>
      </returns>
    </member>
  </members>
</doc>