<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.ImageConversionModule</name> </assembly> <member name="T:UnityEngine.ImageConversion"> <summary> <para>Class with utility methods and extension methods to deal with converting image data from or to PNG and JPEG formats.</para> </summary> </member> <member name="M:UnityEngine.ImageConversion.EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)"> <summary> <para>Encodes this texture into the EXR format.</para> </summary> <param name="tex">The texture to convert.</param> <param name="flags">Flags used to control compression and the output format.</param> </member> <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D,System.Int32)"> <summary> <para>Encodes this texture into JPG format.</para> </summary> <param name="tex">Text texture to convert.</param> <param name="quality">JPG quality to encode with, 1..100 (default 75).</param> </member> <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D)"> <summary> <para>Encodes this texture into JPG format.</para> </summary> <param name="tex">Text texture to convert.</param> <param name="quality">JPG quality to encode with, 1..100 (default 75).</param> </member> <member name="M:UnityEngine.ImageConversion.EncodeToPNG(UnityEngine.Texture2D)"> <summary> <para>Encodes this texture into PNG format.</para> </summary> <param name="tex">The texture to convert.</param> </member> <member name="M:UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)"> <summary> <para>Loads PNG/JPG image byte array into a texture.</para> </summary> <param name="data">The byte array containing the image data to load.</param> <param name="markNonReadable">Set to false by default, pass true to optionally mark the texture as non-readable.</param> <param name="tex">The texture to load the image into.</param> <returns> <para>Returns true if the data can be loaded, false otherwise.</para> </returns> </member> </members> </doc>