using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Utils
{
/*
public static float GetDepthInOrthoCam(GameObject g, Camera c)
{
return Vector3.Dot(g.transform.position - c.transform.position, c.transform.forward);
}
public static float GetDepthIn(GameObject g, Vector3 pos, Vector3 forward)
{
return Vector3.Dot(g.transform.position - pos, forward);
}
public static Vector2 GetPosInOrthoCam(GameObject g, Camera c)
{
float x = Vector3.Dot(g.transform.position - c.transform.position, c.transform.right);
float y = Vector3.Dot(g.transform.position - c.transform.position, c.transform.up);
return new Vector2(x, y);
}
public static Vector2 GetPosIn(GameObject g, Vector3 pos, Vector3 right, Vector3 up)
{
float x = Vector3.Dot(g.transform.position - pos, right);
float y = Vector3.Dot(g.transform.position - pos, up);
return new Vector2(x, y);
}
*/
}