using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[SelectionBase]
public class IsoSprite : MonoBehaviour {
internal Vector3 CameraSpace;
public GameObject Mesh;
public bool IsoPerspective = false;
void Start()
{
IsoHandler iso = GameObject.FindObjectOfType<IsoHandler>();
iso.AddIsoSprite(this);
if (IsoPerspective)
{
GameObject world = GameObject.Find("IsoWorld");
Mesh.transform.parent = world.transform;
Mesh.transform.localRotation = Quaternion.identity;
}
}
void Destroy()
{
IsoHandler iso = GameObject.FindObjectOfType<IsoHandler>();
iso.RemoveIsoSprite(this);
}
// Update is called once per frame
void Update () {
}
}