History for exporter / DebugExporter.swf
2019-04-27
@Mark
Writing out proper data for both export formats now (could potentially be read and reconstructed in pixi)
Mark committed on 27 Apr 2019
2019-04-25
@Mark
Refactor AnimatedSkeletonGenerator a bit to pull the Sequence out
Mark committed on 25 Apr 2019
2019-04-24
@Mark
Default the "name" param to the name of the .swf file being sent
Mark committed on 24 Apr 2019
@Mark
Pulled in a bunch of skeletal stuff, it probably doesn't work (and it for sure doesn't save the export), but it compiles
Mark committed on 24 Apr 2019
2019-04-23
@Mark
FramePacker sort only *remaining* frames to pack, because when we skip the index forward by the number of frames we packed, we won't necessarily be skipping the correct frames (since we skip in the *UN*sorted array). Instead, sort this.frames at the start of FramePacker process
Mark committed on 23 Apr 2019
@Mark
Exporter now packs all graphics on the same FramePacker, and sends all the pngs back (had to up the string length size to 4 bytes for all the data)
Mark committed on 23 Apr 2019
@Mark
Exporter.fla now grabs sprite-style frames and packs them to sheets (no return data yet)
Mark committed on 23 Apr 2019
2019-04-22
@Mark
Debug mode for DebugExporter.fla (run the fla first, then connect to it as many times as you want with exporter.py) and random exporter fixes
Mark committed on 22 Apr 2019