BlackoutClient / Assets / Shaders /
@Mark Mark authored on 4 Feb 2020
..
AddShadow.cs Pulsing spheres 5 years ago
AddShadow.cs.meta Start work on new shaders 5 years ago
Blue.mat Shadows kind of working? 5 years ago
Blue.mat.meta Shadows kind of working? 5 years ago
DepthShader.shader Shadows kind of working? 5 years ago
DepthShader.shader.meta Shadows kind of working? 5 years ago
Floor.mat Start work on new shaders 5 years ago
Floor.mat.meta Start work on new shaders 5 years ago
LightFalloffMap.asset Style I want is *kind of* working 5 years ago
LightFalloffMap.asset.meta Shadows kind of working? 5 years ago
Player.mat Pulsing spheres 5 years ago
Player.mat.meta Style I want is *kind of* working 5 years ago
PlayerFade.cs Work on graphics 5 years ago
PlayerFade.cs.meta View fade area 5 years ago
PlayerFade.mat Work on graphics 5 years ago
PlayerFade.mat.meta View fade area 5 years ago
PlayerFade.shader View fade area 5 years ago
PlayerFade.shader.meta View fade area 5 years ago
PointShadows.shader Pulsing spheres 5 years ago
PointShadows.shader.meta Start work on new shaders 5 years ago
Pulse.mat Pulsing spheres 5 years ago
Pulse.mat.meta Pulsing spheres 5 years ago
Pulse.shader Pulsing spheres 5 years ago
Pulse.shader.meta Pulsing spheres 5 years ago
ShadowOnly.mat Work on graphics 5 years ago
ShadowOnly.mat.meta Style I want is *kind of* working 5 years ago
ShadowOnly.shader Style I want is *kind of* working 5 years ago
ShadowOnly.shader.meta Style I want is *kind of* working 5 years ago
Standard.mat Work on graphics 5 years ago
Standard.mat.meta Style I want is *kind of* working 5 years ago
UnlitFullShadows.shader Work on graphics 5 years ago
UnlitFullShadows.shader.meta Style I want is *kind of* working 5 years ago