using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; public class PostBuildActions { [PostProcessBuild] public static void OnPostProcessBuild(BuildTarget target, string targetPath) { if (target == BuildTarget.WebGL) { var path = Path.Combine(targetPath, "Build/UnityLoader.js"); var text = File.ReadAllText(path); text = text.Replace("UnityLoader.SystemInfo.mobile", "false"); File.WriteAllText(path, text); } } }