| 
            
            
              
                 Mat Groves
                 authored 
  
    
      on 12 Mar 2014 | 
      
        
          |  | .. |  |  | 
      
      
        
          |  | FilterTexture.js | Dived into WebGLRenderer, fixes and docs | 11 years ago | 
      
        
          |  | WebGLFastSpriteBatch.js | Fixed issue where visibility was not being respected in sprite batch | 11 years ago | 
      
        
          |  | WebGLFilterManager.js | Added optional FilterArea to displayObject (for optimisation) | 11 years ago | 
      
        
          |  | WebGLGraphics.js | Docs, examples again, test folder, removeAll func | 11 years ago | 
      
        
          |  | WebGLMaskManager.js | Docs, examples again, test folder, removeAll func | 11 years ago | 
      
        
          |  | WebGLShaderManager.js | Docs, examples again, test folder, removeAll func | 11 years ago | 
      
        
          |  | WebGLShaderUtils.js | Docs, examples again, test folder, removeAll func | 11 years ago | 
      
        
          |  | WebGLSpriteBatch.js | Lowered the default size of WebGLSpriteBatch | 11 years ago |