Matt Karl
authored
on 3 Dec 2018
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batch
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Graphics memory leak (#5203)
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6 years ago
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context
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
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6 years ago
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filters
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
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6 years ago
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framebuffer
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Documentation and small code style changes (#4828)
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7 years ago
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geometry
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Adds a couple of caching layers for binding textures and binding buffers (#5049)
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6 years ago
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mask
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
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6 years ago
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projection
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
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6 years ago
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renderTexture
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
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6 years ago
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shader
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
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6 years ago
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state
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
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6 years ago
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textures
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Fixes defaultAnchor to be included with Texture.clone (#5261)
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6 years ago
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utils
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Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
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7 years ago
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AbstractRenderer.js
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Fixes generation of textures on the canvas renderer when it has no parent (#5030)
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6 years ago
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Renderer.js
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Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127)
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6 years ago
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System.js
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Documentation and small code style changes (#4828)
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7 years ago
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index.js
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Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
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6 years ago
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settings.js
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Updating jsdocs for settings (#5214)
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6 years ago
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systems.js
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Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
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7 years ago
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