Matt Karl
                 authored 
  
    
      on 3 Dec 2018
    
  
                
                
                
               
              
             
           
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                    batch
                  
            
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              Graphics memory leak (#5203)
            
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      7 years ago
    
  
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                    context
                  
            
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              Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
            
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      7 years ago
    
  
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                    filters
                  
            
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              Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
            
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      7 years ago
    
  
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                    framebuffer
                  
            
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              Documentation and small code style changes (#4828)
            
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      7 years ago
    
  
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                    geometry
                  
            
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              Adds a couple of caching layers for binding textures and binding buffers (#5049)
            
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      7 years ago
    
  
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                    mask
                  
            
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              Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
            
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      7 years ago
    
  
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                    projection
                  
            
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              Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
            
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      7 years ago
    
  
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                    renderTexture
                  
            
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              Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
            
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      7 years ago
    
  
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                    shader
                  
            
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              Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
            
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      7 years ago
    
  
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                    state
                  
            
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              Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
            
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      7 years ago
    
  
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                    textures
                  
            
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              Fixes defaultAnchor to be included with Texture.clone (#5261)
            
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      6 years ago
    
  
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                    utils
                  
            
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              Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
            
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      7 years ago
    
  
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              AbstractRenderer.js
            
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              Fixes generation of textures on the canvas renderer when it has no parent (#5030)
            
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      7 years ago
    
  
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              Renderer.js
            
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              Revert "[next] Sprite, Mesh and Graphics refactor to including in batching (#5069)" (#5127)
            
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      7 years ago
    
  
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              System.js
            
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              Documentation and small code style changes (#4828)
            
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      7 years ago
    
  
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              index.js
            
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              Sprite, Mesh and Graphics refactor to including in batching, Take 2 (#5132)
            
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      7 years ago
    
  
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              settings.js
            
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              Updating jsdocs for settings (#5214)
            
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      6 years ago
    
  
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              systems.js
            
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              Reorganize the core module to be flatter, rename WebGLSystem to System (#4707)
            
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      7 years ago
    
  
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