A clone of pixi.js with support for SystemJS builds
bin | 10 years ago | ||
docs | 10 years ago | ||
examples | 10 years ago | ||
src/ pixi | 10 years ago | ||
tasks | 11 years ago | ||
test | 10 years ago | ||
trim | 10 years ago | ||
.gitignore | 11 years ago | ||
.jshintrc | 11 years ago | ||
.travis.yml | 11 years ago | ||
CONTRIBUTING.md | 11 years ago | ||
Gruntfile.js | 10 years ago | ||
LICENSE | 12 years ago | ||
README.md | 11 years ago | ||
bower.json | 10 years ago | ||
logo.png | 12 years ago | ||
logo_small.png | 12 years ago | ||
package.json | 10 years ago |
The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast.
If you’re interested in pixi.js then feel free to follow me on twitter (@doormat23) and I will keep you posted! And of course check back on our site as any breakthroughs will be posted up there too!
Thanks to @photonstorm for providing those last 2 examples and allowing us to share the source code :)
Documentation can be found here
Tutorials and other helpful bits
Want to be part of the pixi.js project? Great! All are welcome! We will get there quicker together :) Whether you find a bug, have a great feature request or you fancy owning a task from the road map above feel free to get in touch.
Make sure to read the Contributing Guide before submitting changes.
PixiJS is build with Grunt. If you don't already have this, go install Node and NPM then install the Grunt Command Line.
$> npm install -g grunt-cli
Then, in the folder where you have downloaded the source, install the build dependencies using npm:
$> npm install
Then build:
$> grunt
This will create a minified version at bin/pixi.js and a non-minified version at bin/pixi.dev.js.
It also copies the non-minified version to the examples.
// You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer var renderer = new PIXI.WebGLRenderer(800, 600); document.body.appendChild(renderer.view); var stage = new PIXI.Stage; var bunnyTexture = PIXI.Texture.fromImage("bunny.png"); var bunny = new PIXI.Sprite(bunnyTexture); bunny.position.x = 400; bunny.position.y = 300; bunny.scale.x = 2; bunny.scale.y = 2; stage.addChild(bunny); requestAnimationFrame(animate); function animate() { bunny.rotation += 0.01; renderer.render(stage); requestAnimationFrame(animate); }
This content is released under the (http://opensource.org/licenses/MIT) MIT License.