A clone of pixi.js with support for SystemJS builds

@Mat Groves Mat Groves authored on 22 Mar 2013
bin target property added to PIXI.InteractiveData 12 years ago
build Interactivity Added 12 years ago
docs target property added to PIXI.InteractiveData 12 years ago
examples Interactivity Added 12 years ago
src target property added to PIXI.InteractiveData 12 years ago
LICENSE Alpha version 12 years ago
README.md Update README.md 12 years ago
logo.png Documentation update 12 years ago
logo_small.png Documentation first draft 12 years ago
README.md

Pixi Renderer

pixi.js logo

JavaScript 2D Renderer

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast.

If you’re interested in pixi.js then feel free to follow me on twitter (@doormat23) and I will keep you posted! And of course check back on our site as any breakthroughs will be posted up there too!

Demos

Thanks to @photonstorm for providing those last 2 examples and allowing us to share the source code :)

Docs

Documentation can be found here

Current features

  • WebGL renderer (with automatic smart batching allowing for REALLY fast performance)
  • Canvas renderer
  • Full scene graph
  • Super easy to use API (similar to the flash display list API)
  • Support for texture atlases
  • Asset loader / sprite sheet loader
  • Auto-detect which renderer should be used
  • Mouse and Multi-touch Interaction

Coming soon

  • Filters
  • Render Texture
  • Text

Coming later

  • Awesome Post processing effects

Usage

    
    // You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
    var renderer = new PIXI.WebGLRenderer(800, 600); 

    document.body.appendChild(renderer.view);
    
    var stage = new PIXI.Stage;

    var bunnyTexture = PIXI.Texture.fromImage("bunny.png");
    var bunny = new PIXI.Sprite(bunnyTexture);
    
    bunny.position.x = 400;
    bunny.position.y = 300;
    
    bunny.scale.x = 2;
    bunny.scale.y = 2;
    
    stage.addChild(bunny);
    
    requestAnimationFrame(animate);
    
    function animate() {
        bunny.rotation += 0.01;
        
        renderer.render(stage);
        
        requestAnimationFrame(animate);
    }

This content is released under the (http://opensource.org/licenses/MIT) MIT License.