A clone of pixi.js with support for SystemJS builds

@Mat Groves Mat Groves authored on 21 Jan 2013
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README.md

Pixi Renderer

JavaScript 2D Renderer

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast.

Demo

Check out the Bunny Demo here

Current features

  • webGL renderer (with automatic smart batching allowing for REALLY fast performance)
  • canvas renderer
  • full scene graph
  • super easy to use API (similar to the flash display list API)
  • support for texture atlas's
  • asset loader / sprite sheet loader
  • auto detect which renderer should be used
  • handles device context loss

Coming soon

  • Filters
  • Render Texture
  • Text
  • Interactivity
  • Documentation

Coming later

  • Awesome Post processing effects

Usage

    
    /*
        you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
    */
    var renderer = new PIXI.WebGLRenderer(800, 600); 

    document.body.appendChild(renderer.view);
    
    var stage = new PIXI.Stage;

    var bunnyTexture = new PIXI.Texture("bunny.png");
    var bunny = new PIXI.Sprite(rabbitTexture);
    
    bunny.position.x = 400;
    bunny.position.y = 300;
    
    bunny.scale.x = 2;
    bunny.scale.y = 2;
    
    stage.addChild(bunny);
    
    requestAnimationFrame( animate );
    
    function animate() {
        
        requestAnimationFrame( animate );
        
        bunny.rotation += 0.01;
        
        renderer.render(stage);
    }

This content is released under the (Link Goes Here) MIT License.