A clone of pixi.js with support for SystemJS builds

@Chad Engler Chad Engler authored on 8 Dec 2013
bin Fixed issue with removing children with filters 11 years ago
docs Tweaking filters 11 years ago
examples Updated PixiShader to use standard uniform naming conventions (1f, 2f, 2fv, etc). Added support for multiple sampler2D calls, allowing multi-texture shaders. Added support for Linear, Repeat, Nearest, Audio and Keyboard textures. Updated all the examples to use the new uniform naming convention. Updated Gruntfile to use the renamed GrayFilter and fixed indexAll in Example 15 to use the GrayFilter as well. 11 years ago
src/ pixi remove some trailing whitespace 11 years ago
tasks Squashed commit of the following (unittest-refactor): 11 years ago
test Squashed commit of the following (unittest-refactor): 11 years ago
.gitignore Merge #302 from @drkibitz, and fix conflicts 11 years ago
.jshintrc a million and one jshint fixes 11 years ago
.travis.yml Squashed commit of the following (unittest-refactor): 11 years ago
Gruntfile.js a million and one jshint fixes 11 years ago
LICENSE Idiomatic JavaScript 12 years ago
README.md Merge #302 from @drkibitz, and fix conflicts 11 years ago
logo.png Documentation update 12 years ago
logo_small.png Documentation first draft 12 years ago
package.json update some modules 11 years ago
README.md

Pixi Renderer

pixi.js logo

Build Status

JavaScript 2D Renderer

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast.

If you’re interested in pixi.js then feel free to follow me on twitter (@doormat23) and I will keep you posted! And of course check back on our site as any breakthroughs will be posted up there too!

Demos

Thanks to @photonstorm for providing those last 2 examples and allowing us to share the source code :)

Docs

Documentation can be found here

Resources

Tutorials and other helpful bits

Pixi.js forum

Road Map

  • Create a Typescript definition file for Pixi.js
  • Implement Flash animation to pixi
  • Update Loader so that it support XHR2 if it is available
  • Improve the Documentation of the Project
  • Create an Asset Loader Tutorial
  • Create a MovieClip Tutorial
  • Create a small game Tutorial

Contribute

Want to be part of the pixi.js project? Great! All are welcome! We will get there quicker together :) Whether you find a bug, have a great feature request or you fancy owning a task from the road map above feel free to get in touch.

How to build

PixiJS is build with Grunt. If you don't already have this, go install Node and NPM then install the Grunt Command Line.

$> npm install -g grunt-cli

Then, in the folder where you have downloaded the source, install the build dependencies using npm:

$> npm install

Then build:

$> grunt

This will create a minified version at bin/pixi.js and a non-minified version at bin/pixi.dev.js.

It also copies the non-minified version to the examples.

Current features

  • WebGL renderer (with automatic smart batching allowing for REALLY fast performance)
  • Canvas renderer (Fastest in town!)
  • Full scene graph
  • Super easy to use API (similar to the flash display list API)
  • Support for texture atlases
  • Asset loader / sprite sheet loader
  • Auto-detect which renderer should be used
  • Full Mouse and Multi-touch Interaction
  • Text
  • BitmapFont text
  • Multiline Text
  • Render Texture
  • Spine support
  • Primitive Drawing
  • Masking
  • Filters

Usage

    // You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
    var renderer = new PIXI.WebGLRenderer(800, 600);

    document.body.appendChild(renderer.view);

    var stage = new PIXI.Stage;

    var bunnyTexture = PIXI.Texture.fromImage("bunny.png");
    var bunny = new PIXI.Sprite(bunnyTexture);

    bunny.position.x = 400;
    bunny.position.y = 300;

    bunny.scale.x = 2;
    bunny.scale.y = 2;

    stage.addChild(bunny);

    requestAnimationFrame(animate);

    function animate() {
        bunny.rotation += 0.01;

        renderer.render(stage);

        requestAnimationFrame(animate);
    }

This content is released under the (http://opensource.org/licenses/MIT) MIT License.