API Docs for: 1.4.3
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Sprite Class

The Sprite object is the base for all textured objects that are rendered to the screen

Constructor

Sprite

(
  • texture
)

Parameters:

  • texture Texture

    The texture for this sprite

Methods

addChild

(
  • child
)

Adds a child to the container.

Parameters:

addChildAt

(
  • child
  • index
)

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters:

  • child DisplayObject

    The child to add

  • index Number

    The index to place the child in

click

(
  • interactionData
)

A callback that is used when the users clicks on the displayObject with their mouse

Parameters:

  • interactionData InteractionData

fromFrame

(
  • frameId
)
Sprite static

Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId The frame ids are created when a Texture packer file has been loaded

Parameters:

  • frameId String

    The frame Id of the texture in the cache

Returns:

Sprite:

A new Sprite using a texture from the texture cache matching the frameId

fromImage

(
  • imageId
)
Sprite static

Helper function that creates a sprite that will contain a texture based on an image url If the image is not in the texture cache it will be loaded

Parameters:

  • imageId String

    The image url of the texture

Returns:

Sprite:

A new Sprite using a texture from the texture cache matching the image id

getChildAt

(
  • index
)

Returns the child at the specified index

Parameters:

  • index Number

    The index to get the child from

mousedown

(
  • interactionData
)

A callback that is used when the user clicks the mouse down over the sprite

Parameters:

  • interactionData InteractionData

mouseout

(
  • interactionData
)

A callback that is used when the users mouse leaves the displayObject

Parameters:

  • interactionData InteractionData

mouseover

(
  • interactionData
)

A callback that is used when the users mouse rolls over the displayObject

Parameters:

  • interactionData InteractionData

mouseup

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject

Parameters:

  • interactionData InteractionData

mouseupoutside

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject

Parameters:

  • interactionData InteractionData

onTextureUpdate

(
  • event
)
private

When the texture is updated, this event will fire to update the scale and frame

Parameters:

  • event Object

removeChild

(
  • child
)

Removes a child from the container.

Parameters:

setInteractive

(
  • interactive
)
deprecated

Inherited from DisplayObject: src/pixi/display/DisplayObject.js:261

Deprecated: Simply set the `interactive` property directly

[Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default Instead of using this function you can now simply set the interactive property to true or false

Parameters:

  • interactive Boolean

setTexture

(
  • texture
)

Sets the texture of the sprite

Parameters:

  • texture Texture

    The PIXI texture that is displayed by the sprite

swapChildren

(
  • child
  • child2
)
private

[NYI] Swaps the depth of 2 displayObjects

Parameters:

tap

(
  • interactionData
)

A callback that is used when the users taps on the sprite with their finger basically a touch version of click

Parameters:

  • interactionData InteractionData

touchend

(
  • interactionData
)

A callback that is used when the user releases a touch over the displayObject

Parameters:

  • interactionData InteractionData

touchendoutside

(
  • interactionData
)

A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite

Parameters:

  • interactionData InteractionData

touchstart

(
  • interactionData
)

A callback that is used when the user touches over the displayObject

Parameters:

  • interactionData InteractionData

Properties

_height

Number private

The height of the sprite (this is initially set by the texture)

_interactive

Boolean private

[read-only] Whether or not the object is interactive, do not toggle directly! use the interactive property

_width

Number private

The width of the sprite (this is initially set by the texture)

alpha

Number

The opacity of the object.

anchor

Point

The anchor sets the origin point of the texture. The default is 0,0 this means the textures origin is the top left Setting than anchor to 0.5,0.5 means the textures origin is centered Setting the anchor to 1,1 would mean the textures origin points will be the bottom right

blendMode

Number

The blend mode to be applied to the sprite

Default: PIXI.blendModes.NORMAL;

buttonMode

Boolean

This is used to indicate if the displayObject should display a mouse hand cursor on rollover

children

Array

[read-only] The of children of this container.

color

Array<> private

[NYI] Unknown

defaultCursor

String

This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true

dynamic

Boolean private

[NYI] Holds whether or not this object is dynamic, for rendering optimization

filters

Array An array of filters

Sets the filters for the displayObject.

  • IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'

height

Number

The height of the sprite, setting this will actually modify the scale to achieve the value set

hitArea

Rectangle | Circle | Ellipse | Polygon

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

interactive

Boolean

Indicates if the sprite will have touch and mouse interactivity. It is false by default

Default: false

localTransform

Mat3 private

[read-only] Current transform of the object locally

mask

Graphics

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.

parent

DisplayObjectContainer

[read-only] The display object container that contains this display object.

pivot

Point

The pivot point of the displayObject that it rotates around

position

Point

The coordinate of the object relative to the local coordinates of the parent.

renderable

Boolean

Can this object be rendered

rotation

Number

The rotation of the object in radians.

scale

Point

The scale factor of the object.

stage

Stage

[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.

texture

Texture

The texture that the sprite is using

tint

Number

The tint applied to the sprite. This is a hex value

Default: 0xFFFFFF

visible

Boolean

The visibility of the object.

width

Number

The width of the sprite, setting this will actually modify the scale to achieve the value set

worldAlpha

Number

[read-only] The multiplied alpha of the displayObject

worldTransform

Mat3 private

[read-only] Current transform of the object based on world (parent) factors

worldVisible

Boolean

[read-only] Indicates if the sprite is globaly visible.