Text Class
A Text Object will create a line or multiple lines of text. To split a line you can use '\n' in your text string, or add a wordWrap property set to true and and wordWrapWidth property with a value in the style object.
Constructor
Text
-
text
-
[style]
Parameters:
-
text
StringThe copy that you would like the text to display
-
[style]
Object optionalThe style parameters
-
[font]
String optionaldefault 'bold 20px Arial' The style and size of the font
-
[fill='black']
String | Number optionalA canvas fillstyle that will be used on the text e.g 'red', '#00FF00'
-
[align='left']
String optionalAlignment for multiline text ('left', 'center' or 'right'), does not affect single line text
-
[stroke]
String | Number optionalA canvas fillstyle that will be used on the text stroke e.g 'blue', '#FCFF00'
-
[strokeThickness=0]
Number optionalA number that represents the thickness of the stroke. Default is 0 (no stroke)
-
[wordWrap=false]
Boolean optionalIndicates if word wrap should be used
-
[wordWrapWidth=100]
Number optionalThe width at which text will wrap, it needs wordWrap to be set to true
-
[dropShadow=false]
Boolean optionalSet a drop shadow for the text
-
[dropShadowColor='#000000']
String optionalA fill style to be used on the dropshadow e.g 'red', '#00FF00'
-
[dropShadowAngle=Math.PI/4]
Number optionalSet a angle of the drop shadow
-
[dropShadowDistance=5]
Number optionalSet a distance of the drop shadow
-
Item Index
Methods
- _destroyCachedSprite
- _generateCachedSprite
- _renderCachedSprite
- _renderCanvas
- _renderWebGL
- addChild
- addChildAt
- click
- destroy
- determineFontProperties
- generateTexture
- getBounds
- getChildAt
- getChildIndex
- getLocalBounds
- mousedown
- mouseout
- mouseover
- mouseup
- mouseupoutside
- onTextureUpdate
- removeChild
- removeChildAt
- removeChildren
- removeStageReference
- rightclick
- rightdown
- rightup
- rightupoutside
- setChildIndex
- setStageReference
- setStyle
- setText
- setTexture
- swapChildren
- tap
- toGlobal
- toLocal
- touchend
- touchendoutside
- touchstart
- updateCache
- updateText
- updateTexture
- wordWrap
Properties
- _bounds
- _cacheAsBitmap
- _cacheIsDirty
- _cr
- _currentBounds
- _height
- _interactive
- _sr
- _width
- alpha
- anchor
- blendMode
- buttonMode
- cacheAsBitmap
- canvas
- children
- context
- defaultCursor
- filterArea
- filters
- height
- hitArea
- interactive
- mask
- parent
- pivot
- position
- renderable
- resolution
- rotation
- scale
- shader
- stage
- texture
- tint
- visible
- width
- worldAlpha
- worldTransform
- worldVisible
- x
- y
Methods
_destroyCachedSprite
()
private
Destroys the cached sprite.
_generateCachedSprite
()
private
Internal method.
_renderCachedSprite
-
renderSession
Internal method.
Parameters:
-
renderSession
ObjectThe render session
_renderCanvas
-
renderSession
Renders the object using the Canvas renderer
Parameters:
-
renderSession
RenderSession
_renderWebGL
-
renderSession
Renders the object using the WebGL renderer
Parameters:
-
renderSession
RenderSession
addChild
-
child
Adds a child to the container.
Parameters:
-
child
DisplayObjectThe DisplayObject to add to the container
Returns:
The child that was added.
addChildAt
-
child
-
index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
-
child
DisplayObjectThe child to add
-
index
NumberThe index to place the child in
Returns:
The child that was added.
click
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse's left button
Parameters:
-
interactionData
InteractionData
destroy
-
destroyBaseTexture
Destroys this text object.
Parameters:
-
destroyBaseTexture
Booleanwhether to destroy the base texture as well
determineFontProperties
-
fontStyle
Calculates the ascent, descent and fontSize of a given fontStyle
Parameters:
-
fontStyle
Object
generateTexture
-
resolution
-
scaleMode
-
renderer
Useful function that returns a texture of the displayObject object that can then be used to create sprites This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.
Parameters:
-
resolution
NumberThe resolution of the texture being generated
-
scaleMode
NumberShould be one of the PIXI.scaleMode consts
-
renderer
CanvasRenderer | WebGLRendererThe renderer used to generate the texture.
Returns:
a texture of the graphics object
getBounds
-
matrix
Returns the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account.
Parameters:
-
matrix
Matrixthe transformation matrix of the Text
Returns:
the framing rectangle
getChildAt
-
index
Returns the child at the specified index
Parameters:
-
index
NumberThe index to get the child from
Returns:
The child at the given index, if any.
getChildIndex
-
child
Returns the index position of a child DisplayObject instance
Parameters:
-
child
DisplayObjectThe DisplayObject instance to identify
Returns:
The index position of the child display object to identify
getLocalBounds
()
Rectangle
Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.
Returns:
The rectangular bounding area
mousedown
-
interactionData
A callback that is used when the user clicks the mouse's left button down over the sprite
Parameters:
-
interactionData
InteractionData
mouseout
-
interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
-
interactionData
InteractionData
mouseover
-
interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
-
interactionData
InteractionData
mouseup
-
interactionData
A callback that is used when the user releases the mouse's left button that was over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
mouseupoutside
-
interactionData
A callback that is used when the user releases the mouse's left button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's left button must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
onTextureUpdate
-
event
When the texture is updated, this event will fire to update the scale and frame
Parameters:
-
event
Object
removeChild
-
child
Removes a child from the container.
Parameters:
-
child
DisplayObjectThe DisplayObject to remove
Returns:
The child that was removed.
removeChildAt
-
index
Removes a child from the specified index position.
Parameters:
-
index
NumberThe index to get the child from
Returns:
The child that was removed.
removeChildren
-
beginIndex
-
endIndex
Removes all children from this container that are within the begin and end indexes.
Parameters:
-
beginIndex
NumberThe beginning position. Default value is 0.
-
endIndex
NumberThe ending position. Default value is size of the container.
removeStageReference
()
Removes the current stage reference from the container and all of its children.
rightclick
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse's right button
Parameters:
-
interactionData
InteractionData
rightdown
-
interactionData
A callback that is used when the user clicks the mouse's right button down over the sprite
Parameters:
-
interactionData
InteractionData
rightup
-
interactionData
A callback that is used when the user releases the mouse's right button that was over the displayObject for this callback to be fired the mouse's right button must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
rightupoutside
-
interactionData
A callback that is used when the user releases the mouse's right button that was over the displayObject but is no longer over the displayObject for this callback to be fired, the mouse's right button must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
setChildIndex
-
child
-
index
Changes the position of an existing child in the display object container
Parameters:
-
child
DisplayObjectThe child DisplayObject instance for which you want to change the index number
-
index
NumberThe resulting index number for the child display object
setStageReference
-
stage
Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.
Parameters:
-
stage
Stagethe stage that the container will have as its current stage reference
setStyle
-
[style]
-
[style.font='bold
Set the style of the text
Parameters:
-
[style]
Object optionalThe style parameters
-
[fill='black']
Object optionalA canvas fillstyle that will be used on the text eg 'red', '#00FF00'
-
[align='left']
String optionalAlignment for multiline text ('left', 'center' or 'right'), does not affect single line text
-
[stroke='black']
String optionalA canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
-
[strokeThickness=0]
Number optionalA number that represents the thickness of the stroke. Default is 0 (no stroke)
-
[wordWrap=false]
Boolean optionalIndicates if word wrap should be used
-
[wordWrapWidth=100]
Number optionalThe width at which text will wrap
-
[dropShadow=false]
Boolean optionalSet a drop shadow for the text
-
[dropShadowColor='#000000']
String optionalA fill style to be used on the dropshadow e.g 'red', '#00FF00'
-
[dropShadowAngle=Math.PI/4]
Number optionalSet a angle of the drop shadow
-
[dropShadowDistance=5]
Number optionalSet a distance of the drop shadow
-
-
[style.font='bold
String20pt Arial'] The style and size of the font
setText
-
text
Set the copy for the text object. To split a line you can use '\n'.
Parameters:
-
text
StringThe copy that you would like the text to display
setTexture
-
texture
Sets the texture of the sprite
Parameters:
-
texture
TextureThe PIXI texture that is displayed by the sprite
swapChildren
-
child
-
child2
Swaps the position of 2 Display Objects within this container.
Parameters:
-
child
DisplayObject -
child2
DisplayObject
tap
-
interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
-
interactionData
InteractionData
toGlobal
-
position
Calculates the global position of the display object
Parameters:
-
position
PointThe world origin to calculate from
Returns:
A point object representing the position of this object
toLocal
-
position
-
[from]
Calculates the local position of the display object relative to another point
Parameters:
-
position
PointThe world origin to calculate from
-
[from]
DisplayObject optionalThe DisplayObject to calculate the global position from
Returns:
A point object representing the position of this object
touchend
-
interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
-
interactionData
InteractionData
touchendoutside
-
interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
-
interactionData
InteractionData
touchstart
-
interactionData
A callback that is used when the user touches over the displayObject
Parameters:
-
interactionData
InteractionData
updateCache
()
Generates and updates the cached sprite for this object.
updateText
()
private
Renders text and updates it when needed
updateTexture
()
private
Updates texture size based on canvas size
wordWrap
-
text
Applies newlines to a string to have it optimally fit into the horizontal bounds set by the Text object's wordWrapWidth property.
Parameters:
-
text
String
Properties
_cacheAsBitmap
Boolean
private
Cached internal flag.
_cacheIsDirty
Boolean
private
Cached internal flag.
_cr
Number
private
cached sin rotation and cos rotation
_height
Number
private
The height of the sprite (this is initially set by the texture)
_interactive
Boolean
private
[read-only] Whether or not the object is interactive, do not toggle directly! use the interactive
property
_sr
Number
private
cached sin rotation and cos rotation
_width
Number
private
The width of the sprite (this is initially set by the texture)
alpha
Number
The opacity of the object.
anchor
Point
The anchor sets the origin point of the texture. The default is 0,0 this means the texture's origin is the top left Setting than anchor to 0.5,0.5 means the textures origin is centered Setting the anchor to 1,1 would mean the textures origin points will be the bottom right corner
blendMode
Number
The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
Default: PIXI.blendModes.NORMAL;
cacheAsBitmap
Boolean
Set if this display object is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to 'null'
canvas
HTMLCanvasElement
The canvas element that everything is drawn to
children
Array[read-only] The array of children of this container.
context
HTMLCanvasElement
The canvas 2d context that everything is drawn with
defaultCursor
String
This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
filterArea
Rectangle
The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
filters
Array An array of filters
Sets the filters for the displayObject.
- IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
height
Number
The height of the Text, setting this will actually modify the scale to achieve the value set
hitArea
Rectangle | Circle | Ellipse | Polygon
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
interactive
Boolean
Indicates if the sprite will have touch and mouse interactivity. It is false by default
Default: false
mask
Graphics
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
parent
DisplayObjectContainer
[read-only] The display object container that contains this display object.
renderable
Boolean
Can this object be rendered
resolution
Number
The resolution of the canvas.
rotation
Number
The rotation of the object in radians.
shader
PIXI.AbstractFilter
The shader that will be used to render the texture to the stage. Set to null to remove a current shader.
Default: null
stage
Stage
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
tint
Number
The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
Default: 0xFFFFFF
visible
Boolean
The visibility of the object.
width
Number
The width of the Text, setting this will actually modify the scale to achieve the value set
worldAlpha
Number
[read-only] The multiplied alpha of the displayObject
worldTransform
Matrix
private
[read-only] Current transform of the object based on world (parent) factors
worldVisible
Boolean
[read-only] Indicates if the sprite is globally visible.
x
Number
The position of the displayObject on the x axis relative to the local coordinates of the parent.
y
Number
The position of the displayObject on the y axis relative to the local coordinates of the parent.