/**
* @author Mat Groves http://matgroves.com/
*/
/**
*
* @class Strip
* @extends DisplayObjectContainer
* @constructor
* @param texture {Texture} The texture to use
* @param width {Number} the width
* @param height {Number} the height
*
*/
PIXI.Strip = function(texture, width, height)
{
PIXI.Sprite.call( this, texture );
this.width =width;
this.height = height;
this.texture = texture;
this.blendMode = PIXI.blendModes.NORMAL;
try
{
this.uvs = new Float32Array([0, 1,
1, 1,
1, 0, 0,1]);
this.verticies = new Float32Array([0, 0,
0,0,
0,0, 0,
0, 0]);
this.colors = new Float32Array([1, 1, 1, 1]);
this.indices = new Uint16Array([0, 1, 2, 3]);
}
catch(error)
{
this.uvs = [0, 1,
1, 1,
1, 0, 0,1];
this.verticies = [0, 0,
0,0,
0,0, 0,
0, 0];
this.colors = [1, 1, 1, 1];
this.indices = [0, 1, 2, 3];
}
/*
this.uvs = new Float32Array()
this.verticies = new Float32Array()
this.colors = new Float32Array()
this.indices = new Uint16Array()
*/
// this.width = width;
// this.height = height;
// load the texture!
if(texture.baseTexture.hasLoaded)
{
this.width = this.texture.frame.width;
this.height = this.texture.frame.height;
this.updateFrame = true;
}
else
{
this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
this.texture.addEventListener( 'update', this.onTextureUpdateBind );
}
this.renderable = true;
};
// constructor
PIXI.Strip.prototype = Object.create(PIXI.Sprite.prototype);
PIXI.Strip.prototype.constructor = PIXI.Strip;
/*
* Sets the texture that the Strip will use
*
* @method setTexture
* @param texture {Texture} the texture that will be used
* @private
*/
/*
PIXI.Strip.prototype.setTexture = function(texture)
{
//TODO SET THE TEXTURES
//TODO VISIBILITY
// stop current texture
this.texture = texture;
this.width = texture.frame.width;
this.height = texture.frame.height;
this.updateFrame = true;
};
*/
/**
* When the texture is updated, this event will fire to update the scale and frame
*
* @method onTextureUpdate
* @param event
* @private
*/
PIXI.Strip.prototype.onTextureUpdate = function()
{
this.updateFrame = true;
};