SpriteSheetLoader Class
The sprite sheet loader is used to load in JSON sprite sheet data To generate the data you can use http://www.codeandweb.com/texturepacker and publish the 'JSON' format There is a free version so thats nice, although the paid version is great value for money. It is highly recommended to use Sprite sheets (also know as texture atlas') as it means sprite's can be batched and drawn together for highly increased rendering speed. Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId() This loader will also load the image file that the Spritesheet points to as well as the data. When loaded this class will dispatch a 'loaded' event
Constructor
SpriteSheetLoader
-
url
-
crossorigin
Parameters:
-
url
StringThe url of the sprite sheet JSON file
-
crossorigin
BooleanWhether requests should be treated as crossorigin
Methods
load
()
This will begin loading the JSON file
onJSONLoaded
()
private
Invoke when JSON file is loaded
onLoaded
()
private
Invoke when all files are loaded (json and texture)
Properties
baseUrl
String
[read-only] The base url of the bitmap font data
crossorigin
Boolean
Whether the requests should be treated as cross origin
frames
Object
The frames of the sprite sheet
url
String
The url of the bitmap font data