API Docs for: 1.3.0
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Sprite Class

Constructor

Sprite

(
  • texture
)

Parameters:

Methods

addChild

(
  • DisplayObject
)

Adds a child to the container.

Parameters:

addChildAt

(
  • DisplayObject
  • index
)

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters:

click

(
  • interactionData
)

A callback that is used when the users clicks on the displayObject with their mouse

Parameters:

fromFrame

(
  • frameId
)
Sprite static

Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId The frame ids are created when a Texture packer file has been loaded

Parameters:

  • frameId String

    The frame Id of the texture in the cache

Returns:

Sprite: A new Sprite using a texture from the texture cache matching the frameId

fromImage

(
  • The
)
Sprite static

Helper function that creates a sprite that will contain a texture based on an image url If the image is not in the texture cache it will be loaded

Parameters:

  • The Object

    image url of the texture

Returns:

Sprite: A new Sprite using a texture from the texture cache matching the image id

getChildAt

(
  • index
)

Returns the Child at the specified index

Parameters:

  • index Number

mousedown

(
  • interactionData
)

A callback that is used when the user clicks the mouse down over the sprite

Parameters:

mouseout

(
  • interactionData
)

A callback that is used when the users mouse leaves the displayObject

Parameters:

mouseover

(
  • interactionData
)

A callback that is used when the users mouse rolls over the displayObject

Parameters:

mouseup

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject

Parameters:

mouseupoutside

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject

Parameters:

removeChild

(
  • DisplayObject
)

Removes a child from the container.

Parameters:

setInteractive

(
  • interactive
)

Indicates if the sprite will have touch and mouse interactivity. It is false by default

Parameters:

  • interactive Boolean

setTexture

(
  • texture
)

Parameters:

  • texture Texture

    The PIXI texture that is displayed by the sprite

swapChildren

(
  • DisplayObject
  • DisplayObject2
)

Swaps the depth of 2 displayObjects

Parameters:

tap

(
  • interactionData
)

A callback that is used when the users taps on the sprite with their finger basically a touch version of click

Parameters:

touchend

(
  • interactionData
)

A callback that is used when the user releases a touch over the displayObject

Parameters:

touchendoutside

(
  • interactionData
)

A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite

Parameters:

touchstart

(
  • interactionData
)

A callback that is used when the user touch's over the displayObject

Parameters:

Properties

alpha

Number

The opacity of the object.

anchor

Point

The anchor sets the origin point of the texture. The default is 0,0 this means the textures origin is the top left Setting than anchor to 0.5,0.5 means the textures origin is centered Setting the anchor to 1,1 would mean the textures origin points will be the bottom right

blendMode

Uint

The blend mode of sprite. currently supports PIXI.blendModes.NORMAL and PIXI.blendModes.SCREEN

buttonMode

Boolean

This is used to indicate if the displayObject should display a mouse hand cursor on rollover

children

Array

[read-only] The of children of this container.

height

#Number

The height of the sprite (this is initially set by the texture)

hitArea

Rectangle

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

parent

DisplayObjectContainer

[read-only] The display object container that contains this display object.

pivot

Point

The pivot point of the displayObject that it rotates around

position

Point

The coordinate of the object relative to the local coordinates of the parent.

rotation

Number

The rotation of the object in radians.

scale

Point

The scale factor of the object.

stage

Stage

[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.

texture

Texture

The texture that the sprite is using

visible

Boolean

The visibility of the object.

width

#Number

The width of the sprite (this is initially set by the texture)